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Makefile.in
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…
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arb_program_shader.c
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wined3d: Recognize SM5 dcl_output_control_point_count opcode.
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2016-03-30 11:53:43 +09:00 |
ati_fragment_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
buffer.c
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wined3d: Introduce helper function for binding buffers.
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2016-03-22 23:51:32 +09:00 |
context.c
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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2016-03-30 11:54:13 +09:00 |
cs.c
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wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present.
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2016-03-26 12:07:32 +09:00 |
device.c
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wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released().
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2016-03-30 11:54:16 +09:00 |
directx.c
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wined3d: Add hull shader type.
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2016-03-30 11:53:26 +09:00 |
drawprim.c
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wined3d: Store sub-resource locations in the sub-resource structure.
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2016-03-29 10:39:31 +09:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Recognize SM5 dcl_output_control_point_count opcode.
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2016-03-30 11:53:43 +09:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
query.c
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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2016-03-30 11:54:13 +09:00 |
resource.c
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wined3d: Simplify FBO cleanup on resource destruction.
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2016-02-24 10:32:33 +09:00 |
sampler.c
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wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
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2016-02-12 23:07:28 +09:00 |
shader.c
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wined3d: Recognize SM5 dcl_output_control_point_count opcode.
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2016-03-30 11:53:43 +09:00 |
shader_sm1.c
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wined3d: Recognize aoffimmi shader instruction modifier.
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2016-03-09 22:16:46 +09:00 |
shader_sm4.c
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wined3d: Recognize SM5 dcl_output_control_point_count opcode.
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2016-03-30 11:53:43 +09:00 |
state.c
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wined3d: Don't try to set line stippling on core profile contexts.
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2016-03-29 19:32:04 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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2016-03-30 11:54:13 +09:00 |
swapchain.c
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wined3d: Use wined3d_texture_blt() in swapchain_gl_present().
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2016-03-30 11:54:11 +09:00 |
texture.c
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wined3d: Store sub-resource locations in the sub-resource structure.
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2016-03-29 10:39:31 +09:00 |
utils.c
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wined3d: Add hull shader type.
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2016-03-30 11:53:26 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
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2016-03-30 11:54:18 +09:00 |
volume.c
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wined3d: Store sub-resource locations in the sub-resource structure.
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2016-03-29 10:39:31 +09:00 |
wined3d.spec
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wined3d: Introduce wined3d_shader_create_hs().
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2016-03-30 11:53:31 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_texture_swizzle extension.
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2016-03-24 22:09:32 +09:00 |
wined3d_main.c
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wined3d: Add hull shader type.
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2016-03-30 11:53:26 +09:00 |
wined3d_private.h
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wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
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2016-03-30 11:54:18 +09:00 |