Sweden-Number/dlls/d3d9
Stefan Dösinger 334e1600f2 d3d9/tests: Be less picky about X8L8V8U8 precision. 2008-02-05 12:41:39 +01:00
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tests d3d9/tests: Be less picky about X8L8V8U8 precision. 2008-02-05 12:41:39 +01:00
Makefile.in Removed some unneeded imports. 2007-12-06 21:24:24 +01:00
basetexture.c
cubetexture.c
d3d9.spec d3d9: Add stub for Direct3DShaderValidatorCreate9(). 2007-12-18 12:32:56 +01:00
d3d9_main.c d3d9: Add stub for Direct3DShaderValidatorCreate9(). 2007-12-18 12:32:56 +01:00
d3d9_private.h wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
device.c d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. 2008-01-14 15:12:00 +01:00
directx.c d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
indexbuffer.c
pixelshader.c d3d9: Hold the lock in Pixelshader functions. 2007-06-18 12:33:55 +02:00
query.c d3d9: Release the wined3d query when the d3d9 query is destroyed. 2007-06-19 12:34:03 +02:00
resource.c
stateblock.c wined3d: Add a wined3d private WINED3DSBT_RECORDED. 2007-08-15 09:36:20 +02:00
surface.c d3d9: Hold the lock in suface methods. 2007-06-22 13:43:05 +02:00
swapchain.c d3d9: Hold the lock in swapchain methods. 2007-06-22 13:43:11 +02:00
texture.c d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal. 2007-07-26 11:51:26 +02:00
version.rc
vertexbuffer.c d3d9: Silence a FIXME. 2007-11-01 12:39:32 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c d3d9: Hold the lock in VertexShader methods. 2007-06-25 11:35:40 +02:00
volume.c d3d9: Remove unneeded casts. 2007-12-05 12:04:44 +01:00
volumetexture.c