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Makefile.in
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arb_program_shader.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
ati_fragment_shader.c
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basetexture.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
buffer.c
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
clipper.c
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context.c
wined3d: Disable the depth stencil if it is smaller than the primary color buffer.
2011-03-16 16:31:53 +01:00
cubetexture.c
wined3d: Use the correct resource_ops in cubetexture_unload().
2011-03-16 14:14:21 +01:00
device.c
wined3d: Check the framebuffer setup in ValidateDevice.
2011-03-16 16:31:53 +01:00
directx.c
wined3d: Add latest Nvidia GPUs.
2011-03-16 14:14:22 +01:00
drawprim.c
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gl_compat.c
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glsl_shader.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
nvidia_texture_shader.c
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palette.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
query.c
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resource.c
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
stateblock.c
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
surface.c
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
surface_base.c
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
surface_gdi.c
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
swapchain.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
swapchain_base.c
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swapchain_gdi.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
texture.c
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
utils.c
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
volume.c
wined3d: Make IWineD3DVolumeImpl_GetResource() static.
2011-03-16 14:14:23 +01:00
volumetexture.c
wined3d: Get rid of IWineD3DVolumeTextureImpl.
2011-03-16 14:14:22 +01:00
wined3d.spec
wined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-15 17:14:06 +01:00
wined3d_gl.h
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
wined3d_main.c
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wined3d_private.h
wined3d: Add latest Nvidia GPUs.
2011-03-16 14:14:22 +01:00