Sweden-Number/dlls/wined3d
Stefan Dösinger 82f6410bfc wined3d: Disable the depth stencil if it is smaller than the primary color buffer.
This way we get correct behavior if the application has depth and stencil related tests
disabled. If we attach the depth stencil GL limits the framebuffer size to the smallest
surface, making some parts of the framebuffer inaccessible.
2011-03-16 16:31:53 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
buffer.c wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
clipper.c
context.c wined3d: Disable the depth stencil if it is smaller than the primary color buffer. 2011-03-16 16:31:53 +01:00
cubetexture.c wined3d: Use the correct resource_ops in cubetexture_unload(). 2011-03-16 14:14:21 +01:00
device.c wined3d: Check the framebuffer setup in ValidateDevice. 2011-03-16 16:31:53 +01:00
directx.c wined3d: Add latest Nvidia GPUs. 2011-03-16 14:14:22 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
nvidia_texture_shader.c
palette.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
query.c
resource.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
stateblock.c wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
surface.c wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
surface_base.c wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
surface_gdi.c wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
swapchain.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
swapchain_base.c
swapchain_gdi.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
texture.c wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
utils.c wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
volume.c wined3d: Make IWineD3DVolumeImpl_GetResource() static. 2011-03-16 14:14:23 +01:00
volumetexture.c wined3d: Get rid of IWineD3DVolumeTextureImpl. 2011-03-16 14:14:22 +01:00
wined3d.spec wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
wined3d_gl.h wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
wined3d_main.c
wined3d_private.h wined3d: Add latest Nvidia GPUs. 2011-03-16 14:14:22 +01:00