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Makefile.in
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arb_program_shader.c
wined3d: Recognize SM5 eval_sample_index instruction.
2017-12-11 18:21:15 +01:00
ati_fragment_shader.c
wined3d: Get rid of unneeded includes.
2017-10-19 16:53:49 +02:00
buffer.c
wined3d: Change wined3d_buffer_copy() return type to void.
2017-08-08 20:02:03 +09:00
context.c
wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit().
2017-12-08 18:20:18 +01:00
cs.c
wined3d: Detect depth bias scale value per format.
2017-12-06 17:00:50 +01:00
device.c
wined3d: Do not modify depth test state in wined3d_device_reset().
2017-12-07 19:14:35 +01:00
directx.c
wined3d: Fix device format support checks for multiple usages.
2017-12-11 18:21:09 +01:00
drawprim.c
wined3d: Invalidate pixel shader only when rasterization is toggled.
2017-11-07 21:24:45 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Recognize SM5 eval_sample_index instruction.
2017-12-11 18:21:15 +01:00
nvidia_texture_shader.c
wined3d: Get rid of unneeded includes.
2017-10-19 16:53:49 +02:00
palette.c
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query.c
wined3d: Get rid of most of the redundant query flushes.
2017-09-11 18:42:35 +02:00
resource.c
wined3d: Introduce a separate CS queue for resource maps.
2017-05-22 13:45:08 +02:00
sampler.c
wined3d: Add ARB_texture_filter_anisotropic extension.
2017-09-18 09:22:49 +02:00
shader.c
wined3d: Recognize SM5 eval_sample_index instruction.
2017-12-11 18:21:15 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize SM5 eval_sample_index instruction.
2017-12-11 18:21:15 +01:00
state.c
wined3d: Add support for D3D10+ depth bias.
2017-12-06 17:00:55 +01:00
stateblock.c
wined3d: Store only supported user clip planes.
2017-12-05 20:30:06 +01:00
surface.c
wined3d: Consider CPU blitter when clearing discarded textures.
2017-12-21 16:06:02 +01:00
swapchain.c
wined3d: Show the device window when changing fullscreen resolutions.
2017-12-01 15:56:54 +01:00
texture.c
wined3d: Implement manual mipmap generation.
2017-12-05 20:30:05 +01:00
utils.c
wined3d: Add support for D3D10+ depth bias.
2017-12-06 17:00:55 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
2017-12-08 18:20:08 +01:00
wined3d.spec
wined3d: Implement manual mipmap generation.
2017-12-05 20:30:05 +01:00
wined3d_gl.h
wined3d: Implement SV_CullDistance.
2017-12-05 20:30:06 +01:00
wined3d_main.c
wined3d: Raise the default max_gl_version for specific cases.
2017-12-07 19:14:53 +01:00
wined3d_private.h
wined3d: Recognize SM5 eval_sample_index instruction.
2017-12-11 18:21:15 +01:00