Sweden-Number/dlls/wined3d
Stefan Dösinger 8781174a98 wined3d: Create a common sampling function in GLSL.
This way the individual instruction handlers don't have to bother about the
color correction, and there's now a single place to implement fixup dependent
sampling writemask selection.
2009-02-27 13:14:46 +01:00
..
Makefile.in wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
arb_program_shader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
ati_fragment_shader.c wined3d: Properly update last_was_pshader. 2009-02-24 16:57:30 +01:00
baseshader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
basetexture.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
buffer.c wined3d: Merge indexbuffer.c with buffer.c. 2009-02-23 12:21:10 +01:00
clipper.c
context.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
cubetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
device.c wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView(). 2009-02-25 12:37:06 +01:00
directx.c d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
drawprim.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Create a common sampling function in GLSL. 2009-02-27 13:14:46 +01:00
nvidia_texture_shader.c wined3d: Split the remains of state_fog. 2009-01-12 13:02:49 +01:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Remove some unused defines. 2009-02-03 12:40:12 +01:00
state.c wined3d: Properly update last_was_pshader. 2009-02-24 16:57:30 +01:00
stateblock.c wined3d: Also apply the last sampler state. 2009-01-07 12:21:37 +01:00
surface.c wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
surface_base.c wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
surface_gdi.c wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
utils.c wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBits(). 2009-02-25 12:37:06 +01:00
vertexdeclaration.c wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT. 2009-02-19 12:53:38 +01:00
vertexshader.c WineD3D: Put vertex shader duplication infrastructure in place. 2009-02-11 12:21:25 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
volumetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
wined3d.spec
wined3d_gl.h wined3d: Detect Radeon Xpress Series, report PCI ID of Radeon Xpress 200M. 2009-01-21 10:24:44 +01:00
wined3d_main.c winex11.drv/wined3d: Fix tsx11 calling convention. 2008-12-23 12:51:44 +01:00
wined3d_private.h wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
wined3d_private_types.h