Sweden-Number/dlls/wined3d
Henri Verbeet 92a44884c7 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_compatible_renderbuffer(). 2010-04-19 14:55:35 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Add BLT_OP_COLOR_FILL to blit_supported and use it in BltOverride. 2010-04-15 14:20:48 +02:00
ati_fragment_shader.c
basetexture.c
buffer.c wined3d: Don't write past the end of the buffer's conversion_map. 2010-04-12 11:33:32 +02:00
clipper.c
context.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_compatible_renderbuffer(). 2010-04-19 14:55:35 +02:00
cubetexture.c
device.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_is_offscreen(). 2010-04-19 14:55:31 +02:00
directx.c wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date. 2010-04-16 12:38:21 +02:00
drawprim.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_modify_ds_location(). 2010-04-19 14:55:24 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
query.c
resource.c
shader.c wined3d: Add a FIXME for predicated shader instructions. 2010-04-08 12:26:10 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Prune unsupported world matrix transform states. 2010-04-13 21:13:54 +02:00
stateblock.c
surface.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_compatible_renderbuffer(). 2010-04-19 14:55:35 +02:00
surface_base.c
surface_gdi.c wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip(). 2010-04-07 13:50:19 +02:00
swapchain.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_modify_ds_location(). 2010-04-19 14:55:24 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Move A4L4 conversion to the formats table. 2010-04-14 18:00:47 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Fix a GL extension prototype. 2010-04-12 11:33:28 +02:00
wined3d_main.c wined3d: Disable strict draw ordering by default. 2010-04-13 21:13:36 +02:00
wined3d_private.h wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_compatible_renderbuffer(). 2010-04-19 14:55:35 +02:00