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tests
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d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
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2010-04-15 14:21:07 +02:00 |
Makefile.in
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d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
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2010-04-09 11:42:10 +02:00 |
asmparser.c
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d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
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2010-03-30 15:52:57 +02:00 |
asmshader.l
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d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
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2010-03-30 15:52:57 +02:00 |
asmshader.y
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d3dx9_36: Don't include the bison-generated header from the bison source file.
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2010-04-05 15:30:48 +02:00 |
asmutils.c
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d3dx9: Implement a basic bytecode writer.
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2010-03-30 15:52:57 +02:00 |
bytecodewriter.c
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d3dx9: Implement a basic bytecode writer.
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2010-03-30 15:52:57 +02:00 |
core.c
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d3dx9: Merge d3dx8 core into d3dx9.
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2009-07-13 10:51:26 +02:00 |
d3dx9_36.spec
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d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
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2010-04-07 18:12:20 +02:00 |
d3dx9_36_main.c
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d3dx9_36: Remove unused Wine debug channel.
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2008-12-18 13:37:26 +01:00 |
d3dx9_36_private.h
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d3dx9: Implement a basic bytecode writer.
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2010-03-30 15:52:57 +02:00 |
effect.c
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d3dx9_36: Implement D3DXCreateEffectEx and make D3DXCreateEffect use it.
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2010-03-25 10:01:32 +01:00 |
font.c
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d3dx9_36: Improve FIXMEs and TRACEs for font.
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2010-04-02 10:45:28 +02:00 |
line.c
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d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
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2010-04-02 10:45:22 +02:00 |
math.c
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d3dx9_36: Not implementing an interface is not an internal error.
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2010-03-15 15:55:26 +01:00 |
mesh.c
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d3dx9_36: Fix indentation.
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2010-04-07 18:12:25 +02:00 |
shader.c
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d3dx9: Implement a basic bytecode writer.
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2010-03-30 15:52:57 +02:00 |
sprite.c
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d3dx9_36: Improve FIXMEs and TRACEs for sprite.
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2010-04-02 10:45:25 +02:00 |
surface.c
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d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory.
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2010-04-12 15:39:57 +02:00 |
texture.c
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d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
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2010-04-07 18:12:20 +02:00 |
util.c
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d3dx9: Implement converting and copying ARGB surface data in D3DXLoadSurfaceFromMemory.
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2009-10-16 17:32:37 +02:00 |
version.rc
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…
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volume.c
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d3dx9_36: Add stub for D3DXLoadVolumeFromMemory.
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2010-04-01 18:12:27 +02:00 |