Sweden-Number/dlls/wined3d
Józef Kucia 13ec617654 wined3d: Add remaining feature levels.
We still don't have proper and exhaustive checks for feature levels
capabilities.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Add remaining feature levels. 2018-09-24 22:41:30 +02:00
arb_program_shader.c wined3d: Pass context to find_arb_pshader(). 2018-08-21 23:02:31 +02:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Get rid of the "attribute_size" field in struct wined3d_format. 2018-09-10 12:31:38 +02:00
context.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
cs.c wined3d: Add max_rt_count field to d3d_info. 2018-08-27 17:34:40 +02:00
device.c wined3d: Store max_clip_distances in struct d3d_info. 2018-09-20 16:37:30 +02:00
directx.c wined3d: Make feature level enum compatible with Direct3D enum. 2018-09-24 22:41:30 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement vCoverage register. 2018-09-18 20:59:38 +02:00
nvidia_texture_shader.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Get gl_info from context in query_issue() functions. 2018-08-21 23:02:31 +02:00
resource.c wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00
sampler.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader.c wined3d: Compare interpolation mode VS compilation arguments. 2018-06-05 16:07:18 +02:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Implement sampleinfo for render targets. 2018-05-15 17:29:22 +02:00
state.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
stateblock.c wined3d: Store max point size in d3d_info. 2018-08-23 20:12:33 +02:00
surface.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
swapchain.c wined3d: Pass wined3d_adapter to wined3d_get_format(). 2018-08-23 20:12:29 +02:00
texture.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
utils.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
wined3d.spec wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods. 2018-05-29 17:13:24 +02:00
wined3d_gl.h d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
wined3d_main.c wined3d: Accept "renderer" in addition to "DirectDrawRenderer". 2018-09-24 10:24:27 +02:00
wined3d_private.h wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00