wined3d: Add remaining feature levels.
We still don't have proper and exhaustive checks for feature levels capabilities. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -626,11 +626,11 @@ static enum wined3d_feature_level wined3d_feature_level_from_d3d(D3D_FEATURE_LEV
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switch (feature_level)
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{
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case D3D_FEATURE_LEVEL_11_1:
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return WINED3D_FEATURE_LEVEL_11;
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return WINED3D_FEATURE_LEVEL_11_1;
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case D3D_FEATURE_LEVEL_11_0:
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return WINED3D_FEATURE_LEVEL_11;
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case D3D_FEATURE_LEVEL_10_1:
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return WINED3D_FEATURE_LEVEL_10;
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return WINED3D_FEATURE_LEVEL_10_1;
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case D3D_FEATURE_LEVEL_10_0:
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return WINED3D_FEATURE_LEVEL_10;
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case D3D_FEATURE_LEVEL_9_3:
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@ -638,7 +638,7 @@ static enum wined3d_feature_level wined3d_feature_level_from_d3d(D3D_FEATURE_LEV
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case D3D_FEATURE_LEVEL_9_2:
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return WINED3D_FEATURE_LEVEL_9_SM2;
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case D3D_FEATURE_LEVEL_9_1:
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return WINED3D_FEATURE_LEVEL_9_SM2;
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return WINED3D_FEATURE_LEVEL_9_1;
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default:
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FIXME("Unhandled feature level %#x.\n", feature_level);
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return 0;
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@ -1256,10 +1256,14 @@ static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_g
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if (shader_model >= 5
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&& gl_info->supported[ARB_DRAW_INDIRECT]
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&& gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
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return WINED3D_FEATURE_LEVEL_11;
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return WINED3D_FEATURE_LEVEL_11_1;
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if (shader_model >= 4)
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{
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
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return WINED3D_FEATURE_LEVEL_10_1;
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return WINED3D_FEATURE_LEVEL_10;
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}
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}
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if (shader_model >= 3)
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@ -95,10 +95,13 @@ enum wined3d_feature_level
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WINED3D_FEATURE_LEVEL_6 = 0x6000,
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WINED3D_FEATURE_LEVEL_7 = 0x7000,
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WINED3D_FEATURE_LEVEL_8 = 0x8000,
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WINED3D_FEATURE_LEVEL_9_1 = 0x9100,
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WINED3D_FEATURE_LEVEL_9_SM2 = 0x9200,
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WINED3D_FEATURE_LEVEL_9_SM3 = 0x9300,
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WINED3D_FEATURE_LEVEL_10 = 0xa000,
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WINED3D_FEATURE_LEVEL_10_1 = 0xa100,
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WINED3D_FEATURE_LEVEL_11 = 0xb000,
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WINED3D_FEATURE_LEVEL_11_1 = 0xb100,
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};
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enum wined3d_degree_type
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