wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-09-18 03:01:20 +04:30 committed by Alexandre Julliard
parent 2e34d2e457
commit 07dad9b150
5 changed files with 31 additions and 26 deletions

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@ -3664,7 +3664,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
d3d_info->limits.vs_uniform_count = shader_caps.vs_uniform_count;
d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count;
d3d_info->limits.varying_count = shader_caps.varying_count;
d3d_info->shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION;
d3d_info->shader_double_precision = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION);
adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
d3d_info->xyzrhw = vertex_caps.xyzrhw;
@ -3676,10 +3676,14 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
d3d_info->limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
d3d_info->shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
d3d_info->shader_color_key = !!(fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY);
d3d_info->wined3d_creation_flags = wined3d_creation_flags;
d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps);
d3d_info->texture_npot = !!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO];
d3d_info->texture_npot_conditional = gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
|| gl_info->supported[ARB_TEXTURE_RECTANGLE];
TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
d3d_info->valid_rt_mask = 0;

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@ -2018,31 +2018,27 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
WINED3DPTEXTURECAPS_PROJECTED |
WINED3DPTEXTURECAPS_PERSPECTIVE;
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
if (!d3d_info->texture_npot)
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
if (d3d_info->texture_npot_conditional)
caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
}
if (gl_info->supported[EXT_TEXTURE3D])
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP
| WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
if (!d3d_info->texture_npot)
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
}
}
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
WINED3DPTEXTURECAPS_MIPCUBEMAP;
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP
| WINED3DPTEXTURECAPS_MIPCUBEMAP;
if (!d3d_info->texture_npot)
caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
}
}
caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |

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@ -60,6 +60,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops)
{
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
enum wined3d_gl_resource_type base_type = WINED3D_GL_RES_TYPE_COUNT;
enum wined3d_gl_resource_type gl_type = WINED3D_GL_RES_TYPE_COUNT;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
@ -129,7 +130,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
continue;
}
if (((width & (width - 1)) || (height & (height - 1)))
&& !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]
&& !d3d_info->texture_npot
&& !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
&& gl_type == WINED3D_GL_RES_TYPE_TEX_2D)
{

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@ -1535,6 +1535,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
UINT multisample_quality, void *mem, UINT pitch)
{
struct wined3d_texture_sub_resource *sub_resource;
const struct wined3d_d3d_info *d3d_info;
const struct wined3d_gl_info *gl_info;
const struct wined3d_format *format;
struct wined3d_device *device;
@ -1548,6 +1549,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
device = texture->resource.device;
gl_info = &device->adapter->gl_info;
d3d_info = &device->adapter->d3d_info;
format = wined3d_get_format(device->adapter, format_id, texture->resource.usage);
resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
@ -1622,8 +1624,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
else
texture->target = GL_TEXTURE_2D;
if (((width & (width - 1)) || (height & (height - 1))) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]
&& !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
if (((width & (width - 1)) || (height & (height - 1))) && !d3d_info->texture_npot
&& !d3d_info->texture_npot_conditional)
{
texture->flags |= WINED3D_TEXTURE_COND_NP2_EMULATED;
texture->pow2_width = texture->pow2_height = 1;
@ -2571,6 +2573,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device,
void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_texture_ops *texture_ops)
{
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
struct wined3d_device_parent *device_parent = device->device_parent;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
unsigned int sub_count, i, j, size, offset = 0;
@ -2637,7 +2640,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
pow2_width = desc->width;
pow2_height = desc->height;
if (((desc->width & (desc->width - 1)) || (desc->height & (desc->height - 1)) || (desc->depth & (desc->depth - 1)))
&& !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
&& !d3d_info->texture_npot)
{
/* level_count == 0 returns an error as well. */
if (level_count != 1 || layer_count != 1 || desc->resource_type == WINED3D_RTYPE_TEXTURE_3D)
@ -2653,8 +2656,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
}
texture->flags |= WINED3D_TEXTURE_COND_NP2;
if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D && !gl_info->supported[ARB_TEXTURE_RECTANGLE]
&& !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D && !d3d_info->texture_npot_conditional)
{
/* TODO: Add support for non-power-of-two compressed textures. */
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D]

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@ -187,14 +187,16 @@ struct wined3d_d3d_info
{
struct wined3d_d3d_limits limits;
struct wined3d_ffp_attrib_ops ffp_attrib_ops;
BOOL xyzrhw;
BOOL emulated_flatshading;
BOOL ffp_generic_attributes;
BOOL vs_clipping;
BOOL shader_color_key;
DWORD valid_rt_mask;
DWORD wined3d_creation_flags;
BOOL shader_double_precision;
unsigned int xyzrhw : 1;
unsigned int emulated_flatshading : 1;
unsigned int ffp_generic_attributes : 1;
unsigned int vs_clipping : 1;
unsigned int shader_color_key : 1;
unsigned int shader_double_precision : 1;
unsigned int texture_npot : 1;
unsigned int texture_npot_conditional : 1;
enum wined3d_feature_level feature_level;
};