Sweden-Number/dlls/wined3d
Józef Kucia ac793e5503 wined3d: Resume transform feedback after geometry shader switch.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:32 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
context.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
cs.c wined3d: Bind transform feedback buffers. 2017-03-29 20:54:05 +02:00
device.c wined3d: Validate the rectangle in wined3d_device_clear_rendertarget_view(). 2017-03-29 08:46:33 +02:00
directx.c wined3d: Add ARB_transform_feedback3 extension. 2017-03-28 22:11:33 +02:00
drawprim.c wined3d: Resume transform feedback after geometry shader switch. 2017-03-30 22:06:32 +02:00
gl_compat.c
glsl_shader.c wined3d: Exit early in shader_glsl_init_transform_feedback() if stream output is disabled. 2017-03-29 20:54:01 +02:00
nvidia_texture_shader.c
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Specify geometry shader outputs to record in stream output buffers. 2017-03-28 22:11:33 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
state.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Pass a wined3d_rendertarget_view to surface_cpu_blt_colour_fill(). 2017-03-30 09:02:04 +02:00
swapchain.c wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture. 2017-03-27 10:58:03 +02:00
texture.c wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit(). 2017-03-30 09:02:02 +02:00
utils.c wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit(). 2017-03-30 09:02:02 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Allow creating shader resource views for cube map and rectangle textures. 2017-03-27 10:57:06 +02:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Add ARB_transform_feedback3 extension. 2017-03-28 22:11:33 +02:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00