wined3d: Pass a wined3d_rendertarget_view to surface_cpu_blt_colour_fill().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3258,28 +3258,28 @@ release:
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return hr;
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}
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static HRESULT surface_cpu_blt_colour_fill(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_box *box, DWORD c)
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static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
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const struct wined3d_box *box, const struct wined3d_color *colour)
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{
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struct wined3d_resource *resource = &texture->resource;
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unsigned int x, y, w, h, bpp;
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struct wined3d_map_desc map;
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BYTE *row;
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DWORD c;
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TRACE("texture %p, sub_resource_idx %u, box %s, colour 0x%08x.\n",
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texture, sub_resource_idx, debug_box(box), c);
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TRACE("view %p, box %s, colour %s.\n", view, debug_box(box), debug_color(colour));
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if (resource->format_flags & WINED3DFMT_FLAG_BLOCKS)
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if (view->format_flags & WINED3DFMT_FLAG_BLOCKS)
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{
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FIXME("Not implemented for format %s.\n", debug_d3dformat(resource->format->id));
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FIXME("Not implemented for format %s.\n", debug_d3dformat(view->format->id));
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return E_NOTIMPL;
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}
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bpp = resource->format->byte_count;
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c = wined3d_format_convert_from_float(view->format, colour);
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bpp = view->format->byte_count;
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w = box->right - box->left;
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h = box->bottom - box->top;
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wined3d_resource_map(resource, sub_resource_idx, &map, box, 0);
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wined3d_resource_map(view->resource, view->sub_resource_idx, &map, box, 0);
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switch (bpp)
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{
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@ -3317,7 +3317,7 @@ static HRESULT surface_cpu_blt_colour_fill(struct wined3d_texture *texture, unsi
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default:
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FIXME("Not implemented for bpp %u.\n", bpp);
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wined3d_resource_unmap(resource, sub_resource_idx);
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wined3d_resource_unmap(view->resource, view->sub_resource_idx);
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return WINED3DERR_NOTAVAILABLE;
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}
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@ -3327,7 +3327,7 @@ static HRESULT surface_cpu_blt_colour_fill(struct wined3d_texture *texture, unsi
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row += map.row_pitch;
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memcpy(row, map.data, w * bpp);
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}
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wined3d_resource_unmap(resource, sub_resource_idx);
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wined3d_resource_unmap(view->resource, view->sub_resource_idx);
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return WINED3D_OK;
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}
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@ -3336,11 +3336,8 @@ static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d
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const RECT *rect, const struct wined3d_color *color)
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{
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const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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DWORD c;
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c = wined3d_format_convert_from_float(view->format, color);
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return surface_cpu_blt_colour_fill(texture_from_resource(view->resource),
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view->sub_resource_idx, &box, c);
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return surface_cpu_blt_colour_fill(view, &box, color);
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}
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static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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@ -3349,7 +3346,6 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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{
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const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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struct wined3d_color color = {depth, 0.0f, 0.0f, 0.0f};
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DWORD c;
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if (clear_flags != WINED3DCLEAR_ZBUFFER)
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{
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@ -3357,9 +3353,7 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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return WINED3DERR_INVALIDCALL;
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}
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c = wined3d_format_convert_from_float(view->format, &color);
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return surface_cpu_blt_colour_fill(texture_from_resource(view->resource),
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view->sub_resource_idx, &box, c);
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return surface_cpu_blt_colour_fill(view, &box, &color);
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}
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static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op,
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