Sweden-Number/dlls/d3d8
Riccardo Bortolato eeea2af596 d3d8: Don't use a wined3d_volume in d3d8_volume_GetDesc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
..
tests d3d8/tests: Port test_flip to d3d8. 2015-10-06 19:23:44 +09:00
Makefile.in
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d8.spec
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h d3d8: Don't use a wined3d_volume in d3d8_volume_GetDesc. 2015-10-07 21:28:53 +09:00
device.c d3d8: Don't use a wined3d_volume in d3d8_volume_GetDesc. 2015-10-07 21:28:53 +09:00
directx.c wined3d: Add support for half-integer pixel centers. 2015-03-30 19:10:29 +09:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
surface.c wined3d: Pass a wined3d_box to wined3d_surface_map.. 2015-10-07 21:28:51 +09:00
swapchain.c wined3d: Remove wined3d_backbuffer_type. 2015-09-08 21:59:16 +09:00
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
version.rc
vertexdeclaration.c d3d8: TRACE fixes. 2015-09-18 14:57:35 +02:00
volume.c d3d8: Don't use a wined3d_volume in d3d8_volume_GetDesc. 2015-10-07 21:28:53 +09:00