..
Makefile.in
wined3d: Introduce a Vulkan based adapter implementation.
2019-04-01 21:54:32 +02:00
adapter_gl.c
wined3d: Assign "adapter_ops" in wined3d_adapter_init().
2019-04-20 00:19:12 +02:00
adapter_vk.c
wined3d: Assign "adapter_ops" in wined3d_adapter_init().
2019-04-20 00:19:12 +02:00
arb_program_shader.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
ati_fragment_shader.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
buffer.c
wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
2019-02-13 19:45:24 +01:00
context.c
wined3d: Don't bother allocating "free_timestamp_queries" in context_create().
2019-04-20 00:19:19 +02:00
cs.c
wined3d: Pass swap interval to swapchain ops.
2019-03-18 16:52:14 +01:00
device.c
wined3d: Make the adapter responsible for creating devices.
2019-04-18 18:46:56 +02:00
directx.c
wined3d: Assign "adapter_ops" in wined3d_adapter_init().
2019-04-20 00:19:12 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Use intBitsToFloat() instead of uintBitsToFloat().
2019-04-24 00:37:33 +02:00
nvidia_texture_shader.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
palette.c
wined3d: Execute all CS commands before setting palette entries.
2019-01-14 17:25:49 +01:00
query.c
wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
2018-11-21 17:06:42 +01:00
resource.c
wined3d: Introduce general helper function to get sample count for resource.
2019-03-04 19:34:46 +01:00
sampler.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader.c
wined3d: Don't use strcasecmp.
2019-04-04 17:21:49 +02:00
shader_sm1.c
…
shader_sm4.c
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
state.c
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
2019-03-29 21:24:01 +01:00
stateblock.c
wined3d: Store and use stream offset in state block.
2019-04-05 22:16:31 +02:00
surface.c
wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.
2019-03-27 22:09:04 +01:00
swapchain.c
wined3d: Explicitly create the implicit swapchain.
2019-04-12 15:33:44 +02:00
texture.c
wined3d: Adjust video memory when resizing swapchain buffers.
2019-03-25 15:56:28 +01:00
utils.c
wined3d: Introduce support for Vulkan formats.
2019-04-05 22:16:31 +02:00
version.rc
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vertexdeclaration.c
wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
2019-02-22 12:26:16 +01:00
view.c
wined3d: Introduce a separate structure for OpenGL shader resource view information.
2018-11-13 20:54:28 +01:00
wined3d.spec
wined3d: Explicitly create the implicit swapchain.
2019-04-12 15:33:44 +02:00
wined3d_gl.h
wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map.
2019-04-08 19:35:24 +02:00
wined3d_main.c
wined3d: Don't use strcasecmp.
2019-04-04 17:21:49 +02:00
wined3d_private.h
wined3d: Assign "adapter_ops" in wined3d_adapter_init().
2019-04-20 00:19:12 +02:00
wined3d_vk.h
wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
2019-04-19 16:24:13 +02:00