Sweden-Number/dlls/wined3d
Henri Verbeet 471991eb9a wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
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Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
ati_fragment_shader.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
buffer.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
context.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
device.c wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
directx.c wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
drawprim.c wined3d: Rename the device "strided_streams" field to "stream_info". 2013-04-22 15:26:11 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
nvidia_texture_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
stateblock.c wined3d: Get rid of device->view_ident. 2013-04-24 18:26:56 +02:00
surface.c wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD. 2013-04-18 11:42:47 +02:00
swapchain.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
texture.c wined3d: Refuse to create NPOT textures without GL support. 2013-04-16 17:48:20 +02:00
utils.c wined3d: Use ARB_internalformat_query2 for the other texture format caps too. 2013-04-22 17:55:38 +02:00
version.rc
vertexdeclaration.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
wined3d.spec wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00
wined3d_gl.h wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
wined3d_main.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
wined3d_private.h wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00