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Makefile.in
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dlls: Remove explicit imports of kernel32 and ntdll.
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2010-07-21 17:38:36 +02:00 |
arb_program_shader.c
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wined3d: Make some lookup tables const.
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2010-08-04 13:24:24 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
basetexture.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
buffer.c
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wined3d: Release the context on an error path in buffer_PreLoad().
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2010-06-07 12:22:44 +02:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Move the draw buffer array to the context.
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2010-07-30 11:36:03 +02:00 |
cubetexture.c
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wined3d: Remove LoadLocation() from the public wined3d surface interface.
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2010-07-22 10:13:24 +02:00 |
device.c
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wined3d: Cleanup Get/SetDepthStencilSurface().
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2010-08-04 13:24:17 +02:00 |
directx.c
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wined3d: Make glClearColor parameters floats.
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2010-07-30 11:41:44 +02:00 |
drawprim.c
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wined3d: Remove LoadLocation() from the public wined3d surface interface.
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2010-07-22 10:13:24 +02:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Make some lookup tables const.
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2010-08-04 13:24:24 +02:00 |
nvidia_texture_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
palette.c
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wined3d: Fix another DWORD to WORD conversion warning.
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2010-08-02 12:55:23 +02:00 |
query.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader.c
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wined3d: Make some lookup tables const.
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2010-08-04 13:24:24 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: MSVC fixes in state.c.
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2010-08-02 12:55:23 +02:00 |
stateblock.c
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wined3d: Sampler states are 1-based.
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2010-06-02 11:53:39 +02:00 |
surface.c
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wined3d: Only try to acquire a context in surface_cleanup() if there are GL resources to be destroyed.
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2010-08-04 13:24:21 +02:00 |
surface_base.c
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wined3d: Replace pow with powf in surface_base.c.
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2010-08-02 12:55:23 +02:00 |
surface_gdi.c
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wined3d: Remove LoadLocation() from the public wined3d surface interface.
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2010-07-22 10:13:24 +02:00 |
swapchain.c
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wined3d: Setup target if offscreen rendering setting changed.
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2010-07-26 18:38:33 +02:00 |
swapchain_base.c
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wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
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2010-07-19 15:12:14 +02:00 |
swapchain_gdi.c
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wined3d: Avoid using the long type.
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2010-05-21 18:58:04 +02:00 |
texture.c
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wined3d: Remove LoadLocation() from the public wined3d surface interface.
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2010-07-22 10:13:24 +02:00 |
utils.c
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wined3d: Allow filtering and blending with WINED3DFMT_ATI2N.
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2010-08-03 11:06:51 +02:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
volume.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
volumetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Add support for ARB_texture_compression_rgtc.
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2010-07-30 11:36:03 +02:00 |
wined3d_main.c
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wined3d: Fix an msvc anachronism warning.
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2010-07-29 17:33:34 +02:00 |
wined3d_private.h
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wined3d: Pass the color as floating point values to device_clear_render_targets().
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2010-08-03 11:06:42 +02:00 |