Sweden-Number/dlls/wined3d
Józef Kucia 0d3dc7c971 wined3d: Bind frag data location for core context draw quad shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
ati_fragment_shader.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
buffer.c wined3d: Introduce query operation to destroy queries. 2017-05-30 11:03:55 +02:00
context.c wined3d: Don't leak free_so_statistics_queries on device destruction. 2017-05-30 11:12:55 +02:00
cs.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
device.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
directx.c wined3d: Remove outdated comment in CheckRenderTargetCapability(). 2017-05-30 11:04:02 +02:00
drawprim.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Fix FFP lighting. 2017-05-30 11:12:49 +02:00
nvidia_texture_shader.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Introduce query operation to destroy queries. 2017-05-30 11:03:55 +02:00
resource.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
sampler.c wined3d: Add parent ops for sampler objects. 2017-04-26 15:54:46 +02:00
shader.c wined3d: Avoid barrier() in tessellation control shader if possible. 2017-05-25 20:47:46 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Implement SM5 gather4_po_c opcode. 2017-05-23 16:28:58 +02:00
state.c wined3d: Trace color fixup checks in apply_format_fixups(). 2017-05-30 11:03:58 +02:00
stateblock.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
surface.c wined3d: Only translate coordinates for swapchain surfaces in surface_translate_drawable_coords(). 2017-05-22 13:45:08 +02:00
swapchain.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
texture.c wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location(). 2017-05-25 20:47:45 +02:00
utils.c wined3d: Bind frag data location for core context draw quad shader. 2017-05-30 11:12:55 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint(). 2017-05-16 18:58:57 +02:00
wined3d.spec wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
wined3d_gl.h wined3d: Require just specific OpenGL extensions and SM4 support for SM5. 2017-05-30 11:03:53 +02:00
wined3d_main.c wined3d: Clarify the status of ORM_BACKBUFFER. 2017-05-22 13:45:08 +02:00
wined3d_private.h wined3d: Introduce query operation to destroy queries. 2017-05-30 11:03:55 +02:00