..
Makefile.in
…
arb_program_shader.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
ati_fragment_shader.c
…
basetexture.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
buffer.c
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
clipper.c
wined3d: Get rid of the IWineD3DClipper typedefs.
2011-02-04 15:25:31 +01:00
context.c
wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().
2011-03-11 11:40:56 +01:00
cubetexture.c
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
device.c
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
2011-03-10 12:53:04 +01:00
directx.c
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
drawprim.c
…
gl_compat.c
…
glsl_shader.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
nvidia_texture_shader.c
…
palette.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
query.c
wined3d: Get rid of the IWineD3DQuery typedefs.
2011-02-04 15:25:32 +01:00
resource.c
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
shader.c
…
shader_sm1.c
…
shader_sm4.c
…
state.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
stateblock.c
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
surface.c
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
surface_base.c
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
surface_gdi.c
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
swapchain.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
swapchain_base.c
…
swapchain_gdi.c
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
texture.c
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
utils.c
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
version.rc
…
vertexdeclaration.c
…
view.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
volume.c
wined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11 11:40:37 +01:00
volumetexture.c
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
wined3d.spec
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
wined3d_gl.h
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
wined3d_main.c
…
wined3d_private.h
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00