Sweden-Number/dlls/d3d9
Henri Verbeet f4c8d81489 d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:42 +09:00
..
tests d3d9/tests: Test multisample flip. 2016-03-01 01:50:12 +09:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Replace wined3d surface refcounting with texture refcounting. 2016-01-28 13:44:12 +09:00
device.c d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData(). 2016-03-01 12:06:42 +09:00
directx.c wined3d: Add support for separate sRGB formats. 2016-02-09 00:37:25 +09:00
query.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
shader.c
stateblock.c
surface.c d3d9: Replace wined3d surface refcounting with texture refcounting. 2016-01-28 13:44:12 +09:00
swapchain.c d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_swapchain_GetBackBuffer(). 2016-02-24 10:33:07 +09:00
texture.c d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_GetVolumeLevel(). 2016-02-26 18:38:56 +09:00
version.rc
vertexdeclaration.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
volume.c d3d9: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}(). 2015-11-05 22:02:23 +09:00