d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1281,23 +1281,20 @@ static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
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{
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struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
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struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *sub_resource;
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struct wined3d_sub_resource_desc wined3d_desc;
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RECT dst_rect, src_rect;
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HRESULT hr;
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TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
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wined3d_mutex_lock();
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sub_resource = wined3d_texture_get_sub_resource(dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
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dst_rect.left = 0;
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dst_rect.top = 0;
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dst_rect.right = wined3d_desc.width;
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dst_rect.bottom = wined3d_desc.height;
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sub_resource = wined3d_texture_get_sub_resource(rt_impl->wined3d_texture, rt_impl->sub_resource_idx);
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc);
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src_rect.left = 0;
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src_rect.top = 0;
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src_rect.right = wined3d_desc.width;
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