d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_swapchain_GetBackBuffer().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-23 18:21:58 +01:00 committed by Alexandre Julliard
parent 928cb58aa8
commit a81152df36
1 changed files with 1 additions and 3 deletions

View File

@ -152,7 +152,6 @@ static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface,
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
{
struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_texture *wined3d_texture;
struct d3d9_surface *surface_impl;
HRESULT hr = D3D_OK;
@ -171,8 +170,7 @@ static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface,
wined3d_mutex_lock();
if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx)))
{
wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
surface_impl = wined3d_resource_get_parent(wined3d_resource);
surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
*backbuffer = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*backbuffer);
}