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Makefile.in
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
2016-08-01 05:56:15 -05:00
arb_program_shader.c
wined3d: Fix its vs it's typos.
2016-08-04 09:08:51 -05:00
ati_fragment_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
buffer.c
wined3d: Unify resource preloads.
2016-08-11 12:08:58 +09:00
context.c
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
2016-08-02 06:08:56 -05:00
cs.c
wined3d: Send resource preloads through the command stream.
2016-08-26 23:23:41 +09:00
device.c
wined3d: Do not switch display mode when windowed is TRUE.
2016-08-16 22:36:50 +09:00
directx.c
wined3d: Introduce wined3d_find_closest_matching_adapter_mode().
2016-08-26 23:23:34 +09:00
drawprim.c
wined3d: Use wined3d_texture_load_location() in draw_primitive().
2016-08-02 06:09:03 -05:00
gl_compat.c
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
glsl_shader.c
wined3d: Silence false FIXME message.
2016-08-08 21:45:33 +09:00
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: Send palette destruction through the command stream.
2016-06-22 22:16:30 +09:00
query.c
wined3d: Issue queries through the command stream.
2016-07-29 20:17:52 +09:00
resource.c
wined3d: Send resource preloads through the command stream.
2016-08-26 23:23:41 +09:00
sampler.c
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
2016-08-05 09:08:48 -05:00
shader.c
wined3d: Implement SV_IsFrontFace input sysval semantic.
2016-07-28 21:38:06 +09:00
shader_sm1.c
wined3d: Clean up SM1 frontend.
2016-05-25 22:05:04 +09:00
shader_sm4.c
wined3d: Recognize SM5 rcp opcode.
2016-07-25 23:15:49 +09:00
state.c
wined3d: Do not enable blending for edge/line antialiasing.
2016-08-10 23:56:50 +09:00
stateblock.c
wined3d: Rename wined3d_cull enum values.
2016-07-28 21:38:07 +09:00
surface.c
wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data().
2016-08-26 23:23:42 +09:00
swapchain.c
wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
2016-08-26 23:23:36 +09:00
texture.c
wined3d: Unify resource preloads.
2016-08-11 12:08:58 +09:00
utils.c
wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
2016-08-26 23:23:44 +09:00
version.rc
…
vertexdeclaration.c
wined3d: Store vertex attribute size instead of component size in wined3d_format.
2016-07-19 19:59:31 +09:00
view.c
wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref.
2016-07-04 23:06:28 +09:00
wined3d.spec
wined3d: Introduce wined3d_find_closest_matching_adapter_mode().
2016-08-26 23:23:34 +09:00
wined3d_gl.h
wined3d: Add support for WINED3DFMT_BC7_UNORM format.
2016-08-24 22:23:05 +09:00
wined3d_main.c
wined3d: Add compute shader type.
2016-06-22 00:58:56 +09:00
wined3d_private.h
wined3d: Send resource preloads through the command stream.
2016-08-26 23:23:41 +09:00