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tests
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d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case.
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2012-09-24 22:27:42 +02:00 |
Makefile.in
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d3dx9: Add stub for D3DXCreateRenderToSurface.
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2012-06-06 11:55:41 +02:00 |
core.c
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d3dx9_36.spec
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d3dx9_36: Add stub for D3DXCleanMesh.
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2012-09-24 16:38:16 +02:00 |
d3dx9_36_main.c
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…
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d3dx9_36_private.h
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d3dx9: Use set_number instead of get_bool/int/float.
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2012-09-14 11:51:55 +02:00 |
effect.c
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d3dx9: Move transpose matrix into get_matrix().
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2012-09-14 11:52:02 +02:00 |
font.c
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d3dx9: Get rid of ID3DXFontImpl.
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2012-06-19 11:12:02 +02:00 |
line.c
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d3dx9: Don't return a pointer to the implementation in ID3DXLineImpl_QueryInterface().
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2012-04-10 16:21:27 +02:00 |
math.c
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d3dx9: Remove ID3DXMatrixStackImpl typedef.
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2012-09-04 15:04:40 +02:00 |
mesh.c
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d3dx9_36: Add stub for D3DXCleanMesh.
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2012-09-24 16:38:16 +02:00 |
render.c
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d3dx9: Implement rendering to cube textures in ID3DXRenderToEnvMap.
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2012-08-13 17:28:05 +02:00 |
shader.c
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d3dx9: Make '\0' the default case in get_constant_by_name().
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2012-09-04 15:04:23 +02:00 |
skin.c
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d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix.
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2011-06-23 09:59:37 +02:00 |
sprite.c
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d3dx9: Use wine_dbgstr_rect() in some more places.
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2012-06-01 17:46:44 +02:00 |
surface.c
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d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case.
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2012-09-24 22:27:42 +02:00 |
texture.c
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d3dx9: Remove PixelFormatDesc typedef.
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2012-09-03 15:51:57 +02:00 |
util.c
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d3dx9: Use set_number instead of get_bool/int/float.
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2012-09-14 11:51:55 +02:00 |
version.rc
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…
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volume.c
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d3dx9: Remove PixelFormatDesc typedef.
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2012-09-03 15:51:57 +02:00 |