Sweden-Number/dlls/d3dx9_36/tests
Christian Costa 12d11833f7 d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case. 2012-09-24 22:27:42 +02:00
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Makefile.in d3dx9/tests: Add tests for D3DXLoadVolumeFromMemory. 2012-07-02 11:58:45 +02:00
asm.c d3dx9_36/tests: Fix printing a NULL string. 2011-08-30 11:53:04 +02:00
bmp1x1.bmp
core.c d3dx9/tests: Add cube texture tests for ID3DXRenderToEnvMap. 2012-08-13 17:28:12 +02:00
effect.c d3dx9/tests: Add variable name test. 2012-08-20 14:58:45 +02:00
line.c d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions. 2011-07-11 18:32:16 +02:00
math.c d3dx9_36/tests: Fix failures on vista x64. 2012-08-14 11:57:57 +02:00
mesh.c d3dx9_36/tests: Add a trailing '\n' to an ok() call. 2012-05-04 18:08:34 +02:00
res.vsh
resources.h
rsrc.rc
shader.c d3dx9_36/tests: Fix compilation on systems that don't support nameless structs or unions. 2012-09-24 10:03:37 +02:00
surface.c d3dx9/tests: Add a more detailed test for saving a surface to a DDS file. 2012-09-24 22:27:29 +02:00
texture.c d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case. 2012-09-24 22:27:42 +02:00
volume.c d3dx9: Implement point filtering for volume textures. 2012-07-16 16:55:56 +02:00