d3dx9/tests: Add tests for D3DXLoadVolumeFromMemory.
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@ -10,7 +10,8 @@ C_SRCS = \
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mesh.c \
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shader.c \
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surface.c \
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texture.c
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texture.c \
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volume.c
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RC_SRCS = rsrc.rc
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@ -0,0 +1,217 @@
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/*
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* Tests for the D3DX9 volume functions
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*
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* Copyright 2012 Józef Kucia
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "wine/test.h"
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#include "d3dx9tex.h"
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#define check_pixel_4bpp(box, x, y, z, color) _check_pixel_4bpp(__LINE__, box, x, y, z, color)
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static inline void _check_pixel_4bpp(unsigned int line, const D3DLOCKED_BOX *box, int x, int y, int z, DWORD expected_color)
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{
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DWORD color = ((DWORD *)box->pBits)[x + (y * box->RowPitch + z * box->SlicePitch) / 4];
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ok_(__FILE__, line)(color == expected_color, "Got color 0x%08x, expected 0x%08x\n", color, expected_color);
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}
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static inline void set_box(D3DBOX *box, UINT left, UINT top, UINT right, UINT bottom, UINT front, UINT back)
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{
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box->Left = left;
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box->Top = top;
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box->Right = right;
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box->Bottom = bottom;
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box->Front = front;
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box->Back = back;
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}
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static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
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{
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int i;
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HRESULT hr;
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D3DBOX src_box, dst_box;
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D3DLOCKED_BOX locked_box;
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IDirect3DVolume9 *volume;
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IDirect3DVolumeTexture9 *volume_texture;
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const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6,
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0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
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0x00000000, 0x00000000, 0x00000000, 0xffffffff,
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0xffffffff, 0x00000000, 0xffffffff, 0x00000000 };
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
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&volume_texture, NULL);
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if (FAILED(hr))
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{
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skip("Failed to create volume texture\n");
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return;
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}
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IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
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set_box(&src_box, 0, 0, 4, 1, 0, 4);
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set_box(&dst_box, 0, 0, 4, 1, 0, 4);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
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for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]);
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IDirect3DVolume9_UnlockBox(volume);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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set_box(&src_box, 0, 0, 4, 4, 0, 1);
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set_box(&dst_box, 0, 0, 4, 4, 0, 1);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
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for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
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IDirect3DVolume9_UnlockBox(volume);
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set_box(&src_box, 0, 0, 2, 2, 1, 2);
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set_box(&dst_box, 0, 0, 2, 2, 0, 1);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
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for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]);
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IDirect3DVolume9_UnlockBox(volume);
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set_box(&src_box, 0, 0, 2, 2, 2, 3);
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set_box(&dst_box, 0, 0, 2, 2, 1, 2);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
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for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]);
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IDirect3DVolume9_UnlockBox(volume);
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set_box(&src_box, 0, 0, 4, 1, 0, 4);
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set_box(&dst_box, -1, -1, 3, 0, 0, 4);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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set_box(&dst_box, 254, 254, 258, 255, 0, 4);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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set_box(&dst_box, 4, 1, 0, 0, 0, 4);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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set_box(&dst_box, 0, 0, 0, 0, 0, 0);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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set_box(&dst_box, 0, 0, 0, 0, 0, 1);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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set_box(&dst_box, 300, 300, 300, 300, 0, 0);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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IDirect3DVolume9_Release(volume);
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IDirect3DVolumeTexture9_Release(volume_texture);
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL);
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if (FAILED(hr))
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{
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skip("Failed to create volume texture\n");
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return;
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}
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IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
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set_box(&src_box, 0, 0, 4, 1, 0, 4);
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set_box(&dst_box, 0, 0, 4, 1, 0, 4);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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IDirect3DVolume9_Release(volume);
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IDirect3DVolumeTexture9_Release(volume_texture);
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL);
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if (FAILED(hr))
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{
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skip("Failed to create volume texture\n");
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return;
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}
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IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
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set_box(&src_box, 1, 1, 7, 7, 0, 1);
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set_box(&dst_box, 1, 1, 7, 7, 0, 1);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0);
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todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DVolume9_Release(volume);
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IDirect3DVolumeTexture9_Release(volume_texture);
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}
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START_TEST(volume)
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{
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HWND wnd;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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D3DPRESENT_PARAMETERS d3dpp;
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HRESULT hr;
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wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
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if (!wnd)
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{
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skip("Couldn't create application window\n");
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return;
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}
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (!d3d)
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{
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(wnd);
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return;
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}
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
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if(FAILED(hr))
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{
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skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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return;
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}
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test_D3DXLoadVolumeFromMemory(device);
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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}
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