d3dx9: Implement D3DXLoadVolumeFromMemory.
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@ -21,20 +21,123 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DXLoadVolumeFromMemory(LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY* destpalette,
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CONST D3DBOX* destbox,
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LPCVOID srcmemory,
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D3DFORMAT srcformat,
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UINT srcrowpitch,
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UINT srcslicepitch,
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CONST PALETTEENTRY* srcpalette,
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CONST D3DBOX* srcbox,
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HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
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const PALETTEENTRY *dst_palette,
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const D3DBOX *dst_box,
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const void *src_memory,
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D3DFORMAT src_format,
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UINT src_row_pitch,
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UINT src_slice_pitch,
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const PALETTEENTRY *src_palette,
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const D3DBOX *src_box,
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DWORD filter,
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D3DCOLOR colorkey)
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D3DCOLOR color_key)
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{
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FIXME("(%p, %p, %p, %p, %x, %u, %u, %p, %p, %x, %x): stub\n", destvolume, destpalette, destbox, srcmemory, srcformat,
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srcrowpitch, srcslicepitch, srcpalette, srcbox, filter, colorkey);
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HRESULT hr;
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D3DVOLUME_DESC desc;
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D3DLOCKED_BOX locked_box;
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UINT dst_width, dst_height, dst_depth;
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UINT src_width, src_height, src_depth;
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const PixelFormatDesc *src_format_desc, *dst_format_desc;
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return E_NOTIMPL;
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TRACE("(%p, %p, %p, %p, %#x, %u, %u, %p, %p, %x, %x)\n", dst_volume, dst_palette, dst_box,
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src_memory, src_format, src_row_pitch, src_slice_pitch, src_palette, src_box,
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filter, color_key);
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if (!dst_volume || !src_memory || !src_box) return D3DERR_INVALIDCALL;
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if (src_format == D3DFMT_UNKNOWN
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|| src_box->Left >= src_box->Right
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|| src_box->Top >= src_box->Bottom
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|| src_box->Front >= src_box->Back)
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return E_FAIL;
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if (filter == D3DX_DEFAULT)
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filter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
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IDirect3DVolume9_GetDesc(dst_volume, &desc);
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src_width = src_box->Right - src_box->Left;
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src_height = src_box->Bottom - src_box->Top;
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src_depth = src_box->Back - src_box->Front;
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if (!dst_box)
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{
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dst_width = desc.Width;
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dst_height = desc.Height;
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dst_depth = desc.Depth;
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}
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else
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{
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if (dst_box->Left >= dst_box->Right || dst_box->Right > desc.Width)
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return D3DERR_INVALIDCALL;
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if (dst_box->Top >= dst_box->Bottom || dst_box->Bottom > desc.Height)
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return D3DERR_INVALIDCALL;
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if (dst_box->Front >= dst_box->Back || dst_box->Back > desc.Depth)
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return D3DERR_INVALIDCALL;
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dst_width = dst_box->Right - dst_box->Left;
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dst_height = dst_box->Bottom - dst_box->Top;
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dst_depth = dst_box->Back - dst_box->Front;
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}
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src_format_desc = get_format_info(src_format);
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if (src_format_desc->type == FORMAT_UNKNOWN)
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return E_NOTIMPL;
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dst_format_desc = get_format_info(desc.Format);
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if (dst_format_desc->type == FORMAT_UNKNOWN)
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return E_NOTIMPL;
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if (desc.Format == src_format
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&& dst_width == src_width && dst_height == src_height && dst_depth == src_depth)
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{
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UINT row, slice;
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BYTE *dst_addr;
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const BYTE *src_addr;
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UINT row_block_count = (src_width + src_format_desc->block_width - 1) / src_format_desc->block_width;
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UINT row_count = (src_height + src_format_desc->block_height - 1) / src_format_desc->block_height;
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if (src_box->Left & (src_format_desc->block_width - 1)
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|| src_box->Top & (src_format_desc->block_height - 1)
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|| (src_box->Right & (src_format_desc->block_width - 1)
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&& src_width != desc.Width)
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|| (src_box->Bottom & (src_format_desc->block_height - 1)
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&& src_height != desc.Height))
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{
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FIXME("Source box (%u, %u, %u, %u) is misaligned\n",
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src_box->Left, src_box->Top, src_box->Right, src_box->Bottom);
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return E_NOTIMPL;
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}
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hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0);
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if (FAILED(hr)) return hr;
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for (slice = 0; slice < src_depth; slice++)
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{
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src_addr = src_memory;
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src_addr += (src_box->Front + slice) * src_slice_pitch;
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src_addr += (src_box->Top / src_format_desc->block_height) * src_row_pitch;
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src_addr += (src_box->Left / src_format_desc->block_width) * src_format_desc->block_byte_count;
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dst_addr = locked_box.pBits;
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dst_addr += slice * locked_box.SlicePitch;
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for (row = 0; row < row_count; row++)
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{
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memcpy(dst_addr, src_addr, row_block_count * src_format_desc->block_byte_count);
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src_addr += src_row_pitch;
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dst_addr += locked_box.RowPitch;
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}
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}
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IDirect3DVolume9_UnlockBox(dst_volume);
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}
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else
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{
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FIXME("Stretching or format conversion not implemented\n");
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return E_NOTIMPL;
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}
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return D3D_OK;
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}
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