Henri Verbeet
|
7cba915710
|
wined3d: Pass correct bind flags to texture creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-10-31 16:17:36 +01:00 |
Henri Verbeet
|
6ca15e9c13
|
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-19 13:43:52 +01:00 |
Henri Verbeet
|
b5d0cad40d
|
d3d9: Explicitly translate resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-16 14:25:03 +01:00 |
Henri Verbeet
|
02dc04bcc9
|
wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-14 09:06:51 +01:00 |
Henri Verbeet
|
29d824d151
|
d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-13 20:23:26 +01:00 |
Henri Verbeet
|
6187de0143
|
d3d9: Use wined3d_buffer_create() in vertexbuffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-08 09:42:04 +01:00 |
Henri Verbeet
|
31250d6d4d
|
d3d9: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-07 10:05:51 +01:00 |
Henri Verbeet
|
86baab093c
|
d3d9: Use wined3d_buffer_create() in indexbuffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-06 12:58:58 +01:00 |
Henri Verbeet
|
9275b06cc0
|
wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-02-02 18:36:45 +01:00 |
Henri Verbeet
|
2abf1dd323
|
wined3d: Get rid of WINED3D_POOL_SCRATCH.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2018-01-29 20:29:00 +01:00 |
Henri Verbeet
|
a6e17d1108
|
d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-30 19:09:21 +09:00 |
Henri Verbeet
|
4d638863fb
|
d3d9: Use wined3d_resource_map() in d3d9_indexbuffer_Lock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-30 19:09:21 +09:00 |
Henri Verbeet
|
f1e7806721
|
d3d9: Use wined3d_resource_unmap() in d3d9_vertexbuffer_Unlock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-30 19:09:20 +09:00 |
Henri Verbeet
|
a0400a686c
|
d3d9: Use wined3d_resource_map() in d3d9_vertexbuffer_Lock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-30 19:09:20 +09:00 |
Henri Verbeet
|
53165034ba
|
wined3d: Unify resource preloads.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-08-11 12:08:58 +09:00 |
Stefan Dösinger
|
cf11933701
|
wined3d: Remove wined3d_buffer_set/get_priority.
|
2014-07-16 16:10:01 +02:00 |
Stefan Dösinger
|
f2b5bf26b7
|
d3d9: Use the private store api for buffers.
|
2014-03-24 20:20:16 +01:00 |
Stefan Dösinger
|
96a74e0cf7
|
d3d9: Introduce a resource structure.
|
2014-03-24 20:20:15 +01:00 |
Henri Verbeet
|
6341389fe4
|
d3d9: Get rid of IDirect3DIndexBuffer9Impl.
|
2012-05-31 18:05:32 +02:00 |
Henri Verbeet
|
503b16392b
|
d3d9: Get rid of IDirect3DVertexBuffer9Impl.
|
2012-05-31 18:05:29 +02:00 |
Henri Verbeet
|
2a63fe6624
|
d3d9: Get rid of IDirect3DDevice9Impl.
|
2012-05-29 10:45:09 +02:00 |
Henri Verbeet
|
949f7b4524
|
d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
|
2012-04-13 10:48:46 +02:00 |
Henri Verbeet
|
e53a277305
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
bd3b0ba697
|
d3d9: Don't expose wined3d internal flags to the application.
|
2012-01-11 17:47:18 +01:00 |
Michael Stefaniuc
|
17eccaffbf
|
d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
|
2011-07-06 16:49:10 +02:00 |
Michael Stefaniuc
|
2b3a364e9a
|
d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for app provided ifaces.
|
2011-07-06 16:49:04 +02:00 |
Michael Stefaniuc
|
db1dd90225
|
d3d9: COM cleanup for the IDirect3DIndexBuffer9 iface.
|
2011-07-05 14:30:33 +02:00 |
Michael Stefaniuc
|
875d6900c6
|
d3d9: Use unsafe_impl_from_IDirect3DIndexBuffer9 for an app provided iface.
|
2011-07-05 14:30:31 +02:00 |
Henri Verbeet
|
a5ee9f1938
|
d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource.
|
2011-06-17 11:02:32 +02:00 |
Henri Verbeet
|
469eba24c0
|
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
|
2011-06-17 11:02:28 +02:00 |
Henri Verbeet
|
8d4ca1f815
|
wined3d: Remove COM from the device implementation.
|
2011-05-17 10:06:18 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Michael Stefaniuc
|
d5739cd2c3
|
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface.
|
2011-04-25 11:40:35 +02:00 |
Henri Verbeet
|
adb1e10979
|
wined3d: Get rid of wined3d_buffer_get_desc().
|
2011-03-11 11:40:47 +01:00 |
Henri Verbeet
|
756fdb7c5a
|
wined3d: Merge the various resource desc structures.
|
2011-03-09 12:28:58 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
70f4e66f84
|
wined3d: IWineD3DBuffer_Unmap() can't fail.
|
2010-10-15 16:19:54 +02:00 |
Henri Verbeet
|
fd7c1cbf05
|
wined3d: IWineD3DBuffer_GetDesc() should never fail.
|
2010-09-14 09:43:22 -05:00 |
Henri Verbeet
|
1549180daa
|
d3d9: Merge vertex and index buffer implementations into a single file.
|
2010-09-02 11:50:52 +02:00 |