Commit Graph

94781 Commits

Author SHA1 Message Date
Matteo Bruni f6d2737e62 wined3d: Make the entire surface current after clearing a discarded depth buffer. 2013-04-10 15:46:49 +02:00
Matteo Bruni 50a91e11c6 wined3d: Update comment on top of format_texture_info[]. 2013-04-10 15:46:30 +02:00
Matteo Bruni 075fa6547c wined3d: Avoid redundant glDrawBuffer() calls. 2013-04-10 15:46:26 +02:00
Matteo Bruni 0d563a69dd wined3d: Fix typo, really check whether color fixups are supported. 2013-04-10 15:46:22 +02:00
Matteo Bruni a0c06a94aa wined3d: Reset all the dummy textures to 0 on destroy. 2013-04-10 15:46:18 +02:00
Matteo Bruni 46fa0448d9 wined3d: Remove useless glClearxxx calls. 2013-04-10 15:46:14 +02:00
Sergey Guralnik c7d2b1d5cc extrac32: Use own parser for command line. 2013-04-10 12:17:46 +02:00
Nikolay Sivov 69008be65d msdaps: Implement IRowsetNotify stub/proxy methods. 2013-04-10 11:43:37 +02:00
Matteo Bruni 3fd07694c4 d3dx9/tests: Don't use an arbitrary number in relative_error macro. 2013-04-10 11:43:27 +02:00
Matteo Bruni 7802ab15ce d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests. 2013-04-10 11:43:14 +02:00
Michael Stefaniuc f27358416c dplayx: Forward IDirectPlayLobby::Connect to ::ConnectEx. 2013-04-10 11:43:05 +02:00
Michael Stefaniuc 779cbdbe62 dplayx: Get rid of the useless IDirectPlayLobby{,2} vtables. 2013-04-10 11:43:01 +02:00
Michael Stefaniuc f65c6af3b4 dplayx/tests: Add DirectPlayLobby COM tests. 2013-04-10 11:42:46 +02:00
Michael Stefaniuc b669664c4c dplayx: Have the decency to support IUnknown in DirectPlayLobby. 2013-04-10 11:42:40 +02:00
Michael Stefaniuc dffc8fc5d1 dplayx: Remove the duplicated IDirectPlayLobby{2,3}Impl structs. 2013-04-10 11:42:34 +02:00
Michael Stefaniuc d73231575f dplayx: Get rid of the unused DirectPlayLobby{2,3}Data fields. 2013-04-10 11:42:26 +02:00
Alexandre Julliard 74f496d9bb ddraw: De-duplicate display modes even when returning the refresh rate. 2013-04-09 21:27:57 +02:00
Stefan Dösinger 6d06b7f5b8 d3d9/tests: Test special fp values in local constants.
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4
shaders, claiming that those are unsupported in this shader model.
However, vsa.exe happilly generates them, the required strings in the
shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a
shader.
2013-04-09 16:33:50 +02:00
Stefan Dösinger 8c2874ee99 wined3d: Put local constants into the shader code in ARB shaders. 2013-04-09 16:33:31 +02:00
Stefan Dösinger 667f4225b5 wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c893,
with proper precision.
2013-04-09 16:33:25 +02:00
Piotr Caban 3f7c07f560 oleaut32: Add support of VT_USERDEFINED arguments with default value in AddFuncDesc. 2013-04-09 15:26:14 +02:00
Piotr Caban fc456a3fea oleaut32: Add support for VARIANT arguments with default value in AddFuncDesc. 2013-04-09 15:26:12 +02:00
Piotr Caban cd9bbd64e8 oleaut32: Fixed setting oVft value in ITypeInfo2::GetFuncDesc. 2013-04-09 15:26:12 +02:00
Alexandre Julliard 3221338ca3 wineconsole: Fix a pointer cast warning. 2013-04-09 15:26:11 +02:00
Alexandre Julliard 24fe312783 cabarc: Avoid some redefinition warnings. 2013-04-09 15:26:11 +02:00
Alexandre Julliard 43ac582d7d libport: Rename spawnvp to _spawnvp to avoid the deprecated name. 2013-04-09 15:26:10 +02:00
Alexandre Julliard c8ada1fc06 makefiles: Don't link against libport in the tests. 2013-04-09 15:26:09 +02:00
Alexandre Julliard d95857d669 msvcrt: Constify the arguments of execv functions. 2013-04-09 13:45:57 +02:00
Nozomi Kodama e2d3553642 d3dx9: Floatify sqrt into sqrtf. 2013-04-09 12:24:18 +02:00
Nozomi Kodama 574d4cfba9 d3dx9: Floatify fabs into fabsf. 2013-04-09 12:24:10 +02:00
Kim Jung Eon a9b2ce2c97 wbemprox: Implement some properties of Win32_ComputerSystem and Win32_DiskPartition. 2013-04-09 12:23:54 +02:00
Akihiro Sagawa c4408e0b62 fonts: Add Japanese FixedSys font. 2013-04-09 12:06:14 +02:00
Akihiro Sagawa 6eaa345261 fonts: Add Fixedsys font. 2013-04-09 12:06:12 +02:00
Dmitry Timoshkov b73323d4e2 comdlg32: Add an interactive PrintDlgEx test. 2013-04-09 11:59:47 +02:00
Dmitry Timoshkov e0b4b9f63f comdlg32: Add a simple PrintDlgEx implementation which wraps around the PrintDlg one. 2013-04-09 11:59:46 +02:00
Dmitry Timoshkov 04d3f6c1f5 include: Add COM interface definitions needed for PrintDlgEx implementation. 2013-04-09 11:59:45 +02:00
Michael Stefaniuc 16dc683996 dplayx: Create a IDirectPlay interface in DirectPlayCreate(). 2013-04-09 11:25:50 +02:00
Michael Stefaniuc 3147647b44 dplayx: Forward directly to IDirectPlay4 QueryInterface. 2013-04-09 11:25:40 +02:00
Michael Stefaniuc 3b7f969a6b dplayx: IDirectPlay and IUnknown share a refcount. 2013-04-09 11:25:29 +02:00
Michael Stefaniuc de65abb200 dplayx: Add a stub IDirectPlay iface. 2013-04-09 11:25:19 +02:00
Michael Stefaniuc df39c470ed dplayx/tests: Deal with broken COM aggregation handling on NT4. 2013-04-09 11:25:13 +02:00
Ken Thomases cba4bcb47f winemac: Handle failure to get clipboard format name; don't use uninitialized buffer. 2013-04-09 11:25:05 +02:00
Jacek Caban 77ed56cffb wininet: Don't bother reconnecting to server for compat secure mode if we don't have compat cred handle. 2013-04-08 19:49:07 +02:00
Piotr Caban b0ef7b401c wininet: Skip some urlcache Unicode tests if ANSI version of URL is not known. 2013-04-08 19:49:07 +02:00
Nikolay Sivov 38a362a25c oledb32: Implement DBTYPE_BSTR to DBTYPE_VARIANT conversion. 2013-04-08 11:37:40 +02:00
Nikolay Sivov 960852f447 oledb32: Implement GetConversionSize for DBTYPE_VARIANT -> DBTYPE_STR case. 2013-04-08 11:37:33 +02:00
Nikolay Sivov 15bb6bfa68 oledb32: Implemented conversion from DBTYPE_VARIANT to DBTYPE_BSTR. 2013-04-08 11:37:26 +02:00
Nikolay Sivov 0bbd6cb050 gameux: Fix release/free of uninitialized pointers (Coverity). 2013-04-08 11:37:14 +02:00
Rico Schüller ab8cc4acdb winhlp32: Always open files as read only. 2013-04-08 11:37:03 +02:00
Nikolay Sivov 7f78caa81c include: Added IRowsetNotify definition and proxy/stub stub implementation. 2013-04-08 11:36:09 +02:00