dplayx: Forward directly to IDirectPlay4 QueryInterface.

This commit is contained in:
Michael Stefaniuc 2013-04-08 23:20:24 +02:00 committed by Alexandre Julliard
parent 3b7f969a6b
commit 3147647b44
1 changed files with 5 additions and 5 deletions

View File

@ -604,7 +604,7 @@ static HRESULT WINAPI IDirectPlay2AImpl_QueryInterface( IDirectPlay2A *iface, RE
void **ppv )
{
IDirectPlayImpl *This = impl_from_IDirectPlay2A( iface );
return IDirectPlayX_QueryInterface( &This->IDirectPlay4A_iface, riid, ppv );
return IDirectPlayX_QueryInterface( &This->IDirectPlay4_iface, riid, ppv );
}
static HRESULT WINAPI IDirectPlay2Impl_QueryInterface( IDirectPlay2 *iface, REFIID riid,
@ -5713,17 +5713,17 @@ HRESULT dplay_create( REFIID riid, void **ppv )
obj->ref2 = 0;
obj->ref3A = 0;
obj->ref3 = 0;
obj->ref4A = 1;
obj->ref4 = 0;
obj->ref4A = 0;
obj->ref4 = 1;
InitializeCriticalSection( &obj->lock );
obj->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": IDirectPlayImpl.lock");
if ( DP_CreateDirectPlay2( obj ) )
hr = IDirectPlayX_QueryInterface( &obj->IDirectPlay4A_iface, riid, ppv );
hr = IDirectPlayX_QueryInterface( &obj->IDirectPlay4_iface, riid, ppv );
else
hr = DPERR_NOMEMORY;
IDirectPlayX_Release( &obj->IDirectPlay4A_iface );
IDirectPlayX_Release( &obj->IDirectPlay4_iface );
return hr;
}