Commit Graph

6584 Commits

Author SHA1 Message Date
Henri Verbeet af9ccb490a ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
Henri Verbeet f5939399f0 wined3d: Use __builtin_clz() in wined3d_log2i() when available. 2014-12-10 13:40:47 +01:00
Stefan Dösinger 19c860499a wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
Henri Verbeet 5c3d52468c wined3d: Take the resource data type into account in shader_glsl_gen_sample_code(). 2014-12-03 11:14:27 +01:00
Henri Verbeet 3aa9fe6bef wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
Henri Verbeet f7e485dcf4 wined3d: Handle SM4 resource declarations. 2014-12-03 11:14:23 +01:00
Henri Verbeet f5cef43738 wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.
The difference doesn't really matter for SM1-3 since resources and samplers
are always tied together, but in SM4 they're separate.
2014-12-03 11:14:21 +01:00
Henri Verbeet 5ccda82acc wined3d: Validate register indices for WINED3DSIH_DCL instructions. 2014-12-03 11:14:14 +01:00
Stefan Dösinger f103247ddf wined3d: Add a comment about reset during focus change. 2014-12-02 13:05:54 +01:00
Henri Verbeet 0e8f2786e9 wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
Henri Verbeet 08b06b7d8f wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
Henri Verbeet 55eb6c6922 wined3d: Assign the name to the correct signature in pixelshader_init(). 2014-12-01 11:00:21 +01:00
Stefan Dösinger 7b5bf3d4d6 wined3d: Update fragment program constants when switching from arb ffp draws. 2014-11-28 17:05:12 +01:00
Stefan Dösinger c9b10beb36 wined3d: Vertex fog uses the absolute eye position z. 2014-11-27 13:27:13 +01:00
Stefan Dösinger f4d520d6e2 wined3d: Don't minimize hidden windows. 2014-11-20 22:31:26 +09:00
Stefan Dösinger 09a91231a6 wined3d: Set the device window size on focus window activation. 2014-11-20 22:31:13 +09:00
Stefan Dösinger a835ae8643 wined3d: Fix mode comparison in wined3d_set_adapter_display_mode. 2014-11-20 22:30:48 +09:00
Stefan Dösinger f6dde70624 wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Caron Wills 9f36db8fa5 wined3d: Add NVIDIA GeForce GTX 970 to supported device list. 2014-11-18 22:08:53 +09:00
Henri Verbeet 8c18ebf66a wined3d: Recognize the SM4 uge opcode. 2014-11-17 19:30:37 +09:00
Henri Verbeet 8681999eee wined3d: Explicitly convert the condition to bool shader_glsl_if().
In SM4 shaders the condition is likely to be an integer instead of a bool
uniform like in SM3.
2014-11-17 19:30:35 +09:00
Stefan Dösinger 45d530461b wined3d: Minimize device windows on focus loss. 2014-11-17 17:36:12 +09:00
Jonas Maebe 3a7bf90f66 wined3d: Add NVIDIA Geforce GT 750M to supported device list. 2014-11-14 21:30:36 +09:00
Matteo Bruni 2dd237e200 wined3d: Dirtify pixel shader on texture format change. 2014-11-04 21:15:57 +09:00
Matteo Bruni ea85db2a3f wined3d: Add ATI1N texture format support. 2014-11-04 21:15:56 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Henri Verbeet d74fe031f9 wined3d: Calculate the SM4 output mapping in shader_sm4_init(). 2014-11-04 16:54:30 +09:00
Henri Verbeet 909c5cc6fa wined3d: Make a copy of shader signature string data. 2014-11-04 16:54:27 +09:00
Matteo Bruni dd923c3029 wined3d: Check ARB_TEXTURE_COMPRESSION_RGTC for applying the correct fixup. 2014-10-30 23:08:47 +09:00
Michael Stefaniuc 00c25959d1 wined3d: Remove no-op min() with magic number (PVS_Studio). 2014-10-30 12:00:31 +09:00
Stefan Dösinger c35f0161c0 wined3d: Update AMD drivers. 2014-10-27 19:03:11 +09:00
Stefan Dösinger a4443a97a7 wined3d: Update Nvidia driver versions. 2014-10-27 19:03:09 +09:00
Stefan Dösinger aad1997dff wined3d: Remove texture locations after downloading all subresources. 2014-10-23 18:48:25 +09:00
Ken Thomases bd460bca1c wined3d: Fix subtraction of resource size from used adapter memory.
Properly negate an unsigned value while promoting it from 32- to 64-bit.
2014-10-17 15:48:42 +09:00
Matteo Bruni 69c72c969f wined3d: ps_2_0 shaders don't support int or bool constants. 2014-10-16 21:23:33 +09:00
Matteo Bruni e789fadd56 wined3d: Don't replicate shader limits values for each shader. 2014-10-16 21:23:26 +09:00
Matteo Bruni f24e62b303 wined3d: Fail to create shaders using more than the supported number of constants. 2014-10-14 14:00:11 +09:00
Henri Verbeet 1800712298 wined3d: Track texture coordinate normalization per-texture. 2014-10-09 17:36:21 +02:00
Henri Verbeet c5459881a3 wined3d: Track SFLAG_DYNLOCK per-texture. 2014-10-09 17:36:21 +02:00
Henri Verbeet d6a511e022 wined3d: Track system memory pinning per-texture. 2014-10-09 17:36:21 +02:00
Henri Verbeet 710694d9ca wined3d: Track format conversion per-texture. 2014-10-08 13:13:37 +02:00
Henri Verbeet 4c454fd4ab wined3d: Only prepare the texture in device_update_volume(). 2014-10-08 13:13:37 +02:00
Henri Verbeet ee8a5b7dd1 wined3d: Track texture allocation per-texture. 2014-10-08 13:13:37 +02:00
Henri Verbeet 0c0a2adc71 wined3d: Handle GL texture allocation in the texture code. 2014-10-08 13:13:37 +02:00
Henri Verbeet 77646173a0 wined3d: Move the color key conversion helpers to util.c. 2014-10-08 13:13:37 +02:00
Henri Verbeet bd1afdb3c3 wined3d: Get rid of surface_prepare_texture_internal(). 2014-10-07 20:22:07 +02:00
Henri Verbeet 6da1cff518 wined3d: Get rid of d3dfmt_convert_surface(). 2014-10-07 20:22:06 +02:00
Henri Verbeet 71b59afe03 wined3d: Return the destination format from d3dfmt_get_conv(). 2014-10-07 20:22:05 +02:00
Henri Verbeet fd342cce3e wined3d: Don't check for color-keying for WINED3D_CT_P8.
We don't support p8 color keying either way.
2014-10-06 17:35:17 +02:00
Henri Verbeet c5bf229287 wined3d: Print a FIXME for any unhandled format in d3dfmt_get_conv(). 2014-10-06 17:35:15 +02:00