Stefan Dösinger
f330815da5
wined3d: Samplers -> misc states.
2008-07-11 14:31:53 +02:00
Stefan Dösinger
f8824996e9
Wined3d: Move the last states.
2008-07-11 14:31:44 +02:00
Stefan Dösinger
9b15e25411
wined3d: One more psize state.
2008-07-11 14:31:36 +02:00
Stefan Dösinger
721301fb3f
wined3d: Point size vertex states.
2008-07-11 14:31:26 +02:00
Stefan Dösinger
031ee3e695
wined3d: A few more junk misc states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
c31dfc7d0d
wined3d: A few more vertex states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
9086ed2d2e
wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
0b67a84b44
wined3d: Wrapping states -> misc.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
dd95fce9fb
wined3d: texturefactor-> fragment states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
6fa9f0e363
wined3d: Stencil states -> misc table.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
de1b0a5c04
wined3d: Move a few more odd states to the misc state table.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
e988c8bd60
wined3d: WINED3DRS_ZBIAS -> misc states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
1df66c3893
wined3d: Move the bordercolor to the fragment states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
340272bc26
wined3d: Move more fog stuff to the vertex states.
2008-07-10 12:30:55 +02:00
Stefan Dösinger
ecc7b5fb18
wined3d: Move fog to the vertex states.
2008-07-09 10:49:17 +02:00
Stefan Dösinger
cd9690d9d0
wined3d: Move a few more states to the misc states.
2008-07-09 10:48:59 +02:00
Stefan Dösinger
a4c85d788a
wined3d: WINED3DRS_LASTPIXEL -> misc states.
2008-07-09 10:48:50 +02:00
Stefan Dösinger
58ef02fa69
wined3d: Alpha states -> misc pipeline states.
2008-07-09 10:48:43 +02:00
Stefan Dösinger
5f3b11e9d6
wined3d: Move wrapu to the misc states.
2008-07-09 10:48:33 +02:00
Stefan Dösinger
dd90d62356
wined3d: Move a few more states to the misc pipeline.
2008-07-09 10:48:26 +02:00
Stefan Dösinger
b4445e8b98
wined3d: Textureperspective->misc states.
2008-07-09 10:48:17 +02:00
Stefan Dösinger
cad055ae16
wined3d: Move WINED3DRS_ANTIALIAS to the misc states.
2008-07-09 10:48:08 +02:00
Stefan Dösinger
f68ac7465f
wined3d: Move pixelshader application to the fragment pipeline.
2008-07-09 10:47:59 +02:00
Stefan Dösinger
b24c409cea
wined3d: Initialize the state table before filling it.
2008-07-09 10:47:49 +02:00
Stefan Dösinger
a2628d0423
wined3d: Move Fixed function pipeline states to the new fragment structure.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
3a2743f25d
wined3d: Remove the state table from the shader backend.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
c15dfb87e9
wined3d: Create fragment processing state templates and select one.
...
For now the atifs selection sticks to the old rules, thus it is bound to
the available and selected shader capabilities. We may want to change that
in the future.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
bdfaab5a94
wined3d: Move texture transform flag stuff to the vertex pipeline states.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
68948f0c71
wined3d: Move transforms to the vertex code.
...
Some fragment pipeline implementations may want to register their own
texture transform handlers.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
1f5bce3454
wined3d: indexbuffer -> misc.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
b4bee02556
wined3d: Move the viewport to the vertex and misc pipeline states.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
4b831a5d3e
wined3d: Move shader constants to the misc states.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
95099404d5
wined3d: Move lights to the vertex pipeline states.
2008-07-08 10:47:20 +02:00
Stefan Dösinger
298c953b25
wined3d: Move the scissor rect to the misc states.
2008-07-08 10:47:12 +02:00
Stefan Dösinger
3668f7508f
wined3d: Move clipplanes to vertex states.
2008-07-08 10:47:05 +02:00
Stefan Dösinger
eb9d3d2a8f
wined3d: Move the frontfacing state to the misc state table.
2008-07-08 10:46:57 +02:00
Stefan Dösinger
956bfca1e2
wined3d: Move material application to the vertex pipeline.
2008-07-08 10:46:50 +02:00
Stefan Dösinger
141f31f05d
wined3d: Move stream source and vshader to misc and vertex pipeline tables.
2008-07-08 10:46:42 +02:00
Stefan Dösinger
6675374dda
wined3d: Make the stream source application a regular state function.
2008-07-08 10:46:32 +02:00
Stefan Dösinger
68dec9d161
wined3d: Implement the state merger and start to use it.
2008-07-08 10:46:20 +02:00
Stefan Dösinger
98faed8ff5
wined3d: Start the state splitup.
...
The idea of this patchset is to split the monolithic state set into 3
parts, vertex processing, fragment processing and other states(depth,
stencil, scissor, ...). The states will be provided in templates which
can be (mostly) independently combined, and are merged into a single
state table at device creation time. This way we retain the advantages
of the single state table and having the advantage of separated
pipeline implementations which can be combined without any manually
written glue code.
2008-07-08 10:45:56 +02:00
Francois Gouget
633ee950a1
Assorted spelling fixes.
2008-05-07 12:07:11 +02:00
Stefan Dösinger
dc07ddb531
wined3d: Fix the GL_ATI_separate_stencil codepath.
...
glStencilFuncSeparateATI does not take a face argument, instead it
sets the front and back facing functions at once. This means the
renderstate_stencil_twosided helper function is somewhat pointless for
this extension.
2008-04-24 22:09:36 +02:00
Stefan Dösinger
9ee7e42de8
wined3d: Call activate_dimensions from the atifs code.
2008-04-24 11:54:28 +02:00
Austin English
6e59cd2c34
Spelling fixes.
2008-04-22 12:20:12 +02:00
Stefan Dösinger
3e5899b38d
d3d9: Some Windows drivers set undefined attributes to 0.0.
2008-04-09 11:55:22 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Stefan Dösinger
bd68237096
wined3d: Implement TSSARGTEMP with register combiners.
2008-04-02 20:07:40 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
4eaa424c79
wined3d: Initial post pixelshader blending support. [attempt 2].
...
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00