wined3d: Move lights to the vertex pipeline states.

This commit is contained in:
Stefan Dösinger 2008-07-02 12:15:34 -05:00 committed by Alexandre Julliard
parent 298c953b25
commit 95099404d5
1 changed files with 17 additions and 8 deletions

View File

@ -4843,14 +4843,14 @@ const struct StateEntry FFPStateTable[] =
{ /* , STATE_VERTEXSHADERCONSTANT */ STATE_VERTEXSHADERCONSTANT, shaderconstant },
{ /* , STATE_PIXELSHADERCONSTANT */ STATE_VERTEXSHADERCONSTANT, shaderconstant },
/* Lights */
{ /* , STATE_ACTIVELIGHT(0) */ STATE_ACTIVELIGHT(0), light },
{ /* , STATE_ACTIVELIGHT(1) */ STATE_ACTIVELIGHT(1), light },
{ /* , STATE_ACTIVELIGHT(2) */ STATE_ACTIVELIGHT(2), light },
{ /* , STATE_ACTIVELIGHT(3) */ STATE_ACTIVELIGHT(3), light },
{ /* , STATE_ACTIVELIGHT(4) */ STATE_ACTIVELIGHT(4), light },
{ /* , STATE_ACTIVELIGHT(5) */ STATE_ACTIVELIGHT(5), light },
{ /* , STATE_ACTIVELIGHT(6) */ STATE_ACTIVELIGHT(6), light },
{ /* , STATE_ACTIVELIGHT(7) */ STATE_ACTIVELIGHT(7), light },
{ /* , STATE_ACTIVELIGHT(0) */ STATE_ACTIVELIGHT(0), NULL },
{ /* , STATE_ACTIVELIGHT(1) */ STATE_ACTIVELIGHT(1), NULL },
{ /* , STATE_ACTIVELIGHT(2) */ STATE_ACTIVELIGHT(2), NULL },
{ /* , STATE_ACTIVELIGHT(3) */ STATE_ACTIVELIGHT(3), NULL },
{ /* , STATE_ACTIVELIGHT(4) */ STATE_ACTIVELIGHT(4), NULL },
{ /* , STATE_ACTIVELIGHT(5) */ STATE_ACTIVELIGHT(5), NULL },
{ /* , STATE_ACTIVELIGHT(6) */ STATE_ACTIVELIGHT(6), NULL },
{ /* , STATE_ACTIVELIGHT(7) */ STATE_ACTIVELIGHT(7), NULL },
{ /* Scissor rect */ STATE_SCISSORRECT, NULL },
/* Clip planes */
@ -4947,6 +4947,15 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
{ STATE_CLIPPLANE(29), { STATE_CLIPPLANE(29), clipplane }},
{ STATE_CLIPPLANE(30), { STATE_CLIPPLANE(30), clipplane }},
{ STATE_CLIPPLANE(31), { STATE_CLIPPLANE(31), clipplane }},
/* Lights */
{ STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), light }},
{ STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), light }},
{ STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), light }},
{ STATE_ACTIVELIGHT(3), { STATE_ACTIVELIGHT(3), light }},
{ STATE_ACTIVELIGHT(4), { STATE_ACTIVELIGHT(4), light }},
{ STATE_ACTIVELIGHT(5), { STATE_ACTIVELIGHT(5), light }},
{ STATE_ACTIVELIGHT(6), { STATE_ACTIVELIGHT(6), light }},
{ STATE_ACTIVELIGHT(7), { STATE_ACTIVELIGHT(7), light }},
{0 /* Terminate */, { 0, 0 }},
};