Aric Stewart
f20c4d69c9
msctf: Implement ITfKeystrokeMgr::AdviseKeyEventSink.
2009-05-11 14:51:01 +02:00
Stefan Dösinger
601030cfa9
wined3d: Standardize pshader_hw_texkill.
...
Use shader_arb_get_dst_param instead of get_register_name to find the register
name. Even though this adds support for modifiers(which aren't allowed by
native), this shouldn't hurt. If an app passes in an incorrect shader it
should be caught in the frontend.
2009-05-11 12:50:37 +02:00
Stefan Dösinger
5cfbfbc8b3
wined3d: Tidy up shader_hw_rsq_rcp.
2009-05-11 12:50:22 +02:00
Stefan Dösinger
da47f68522
wined3d: Simplify shader_hw_map2gl.
...
Most of the extra work done in the pixel shader code was not needed or
redundant. This patch unifies the two paths.
2009-05-11 12:50:01 +02:00
Stefan Dösinger
7a1f9c84f1
wined3d: Get rid of the strcat in shader_arb_add_dst_param and make it shader_arb_get_dst_param.
2009-05-11 12:49:54 +02:00
Stefan Dösinger
48c2b0d669
wined3d: Merge shader_arb_add_src_param and pshader_gen_input_modifier_line.
...
Mostly based on the code of pshader_gen_input_modifier_line. The space-adding
behavior of shader_arb_add_src_param was removed because the plurality of
instruction handlers passes an uninitialized buffer in and expects a register
name written to its start, and only map2gl and rcp_rsq use the space-adding
stuff. I'll change rcp_rsq in a later patch anyway. I changed the name to
shader_arb_get_src_param to reflect this behavior.
2009-05-11 12:48:35 +02:00
Austin English
49d08124a6
imm32/tests: Sign compare fix.
2009-05-11 12:48:03 +02:00
Austin English
b7b28159c9
msvcrt/tests: Sign compare fixes.
2009-05-11 12:47:59 +02:00
Austin English
5f9e19b4fd
hlink/tests: Sign compare fix.
2009-05-11 12:47:55 +02:00
Austin English
454c8ff3ca
d3dxof/tests: Sign compare fix.
2009-05-11 12:47:52 +02:00
Austin English
07c214170d
secur32/tests: Sign compare fixes.
2009-05-11 12:47:48 +02:00
Joris Huizer
9e39e8a7e9
pdh: Return correct error on allocation failure.
2009-05-11 12:43:41 +02:00
Gerald Pfeifer
8986cd1ed7
cryptui: Remove double assignment in import_store_dlg_proc().
2009-05-11 12:43:36 +02:00
Henri Verbeet
32eb698612
d3d10core: Implement ID3D10Device::PSSetShader().
2009-05-11 12:43:25 +02:00
Henri Verbeet
cc4d5dc97f
d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed.
2009-05-11 12:43:20 +02:00
Henri Verbeet
bb3b5a7305
d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().
2009-05-11 12:43:15 +02:00
Henri Verbeet
d6fa27f5a1
d3d10core: Improve the shader input/output signature parsing code.
...
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Juan Lang
f893387da8
inetmib1/tests: Trace the SNMP error code and index rather than GetLastError on failure.
2009-05-11 12:42:56 +02:00
Henri Verbeet
d2409581e0
wined3d: Record register usage only once.
2009-05-08 18:16:48 +02:00
Austin English
68ccd08952
d3d9/tests: Sign compare fix.
2009-05-08 14:30:51 +02:00
Alexandre Julliard
8b7269e7e6
oleaut32/tests: Don't crash if ITypeInfo_GetTypeAttr fails.
2009-05-08 14:27:11 +02:00
Alexandre Julliard
4d30e7af47
oleaut32/tests: Use the correct allocator in the ClearCustData test.
2009-05-08 14:12:40 +02:00
Alexandre Julliard
18419dab31
ole32/tests: Fix the clipboard format test on Win64.
2009-05-08 13:52:05 +02:00
Aric Stewart
43f5b64f06
msctf: Implement ITfThreadMgr::Activate and ITfThreadMgr::Deactivate.
2009-05-08 13:25:47 +02:00
Aric Stewart
b88f32f116
msctf: Implement ITfInputProcessorProfiles::GetActiveLanguageProfile.
2009-05-08 13:25:32 +02:00
Aric Stewart
c0233cbc88
msctf: Implement ITfInputProcessorProfiles::ActivateLanguageProfile.
2009-05-08 13:25:26 +02:00
Aric Stewart
aaa15671f4
msctf: Add internal functions for managing active text services.
2009-05-08 13:25:18 +02:00
Łukasz Wojniłowicz
7be9c71eac
wineps: Added Polish translations.
2009-05-08 13:22:49 +02:00
Łukasz Wojniłowicz
42be8171f3
oleacc: Added Polish translation.
2009-05-08 13:22:45 +02:00
Łukasz Wojniłowicz
6c81f8b056
winmm: Added Polish translation.
2009-05-08 13:22:40 +02:00
Stefan Leichter
cef1598390
gdiplus: Add stub for GdipImageRotateFlip.
2009-05-08 13:03:21 +02:00
Hans Leidekker
754b97c72c
pdh: Implement PdhMakeCounterPathA/W.
2009-05-08 12:27:25 +02:00
Marcus Meissner
9990bde993
crypt32: Change salt allocation to handle errors (Coverity 133).
2009-05-08 12:27:19 +02:00
Vincent Povirk
717ac52dda
gdiplus: Use the mode passed to GdipCreateLineBrushFromRect.
2009-05-08 12:21:24 +02:00
Vincent Povirk
aaee4d7f9d
gdiplus: Store the rect passed to GdipCreateLineBrushFromRect.
2009-05-08 12:21:16 +02:00
Vincent Povirk
173a1f6f79
gdiplus: Store the rectangle in line gradient brushes.
2009-05-08 12:21:11 +02:00
Vincent Povirk
550d02e1ad
gdiplus: Expand the GdipGetLineRect tests.
2009-05-08 12:21:03 +02:00
Juan Lang
782efb5702
inetmib1: Return errors from SnmpExtensionQuery.
2009-05-08 12:20:57 +02:00
Juan Lang
1c547cdc44
inetmib1: Return error codes from internal query functions.
2009-05-08 12:20:52 +02:00
Juan Lang
a548d5a29f
inetmib1: Check return values from SnmpUtilOid functions in utility functions.
2009-05-08 12:20:41 +02:00
Stefan Dösinger
7a1f305d42
wined3d: Get rid of pshader_gen_output_modifier_line.
...
Use shader_arb_add_instruction_modifiers instead. This avoids calling the
fixup function from each single instruction handler to handle shifts. It does
not yet get rid of the modifier handler in each instruction because we don't
want a separate line if we can just append _SAT to the instruction name.
2009-05-08 12:20:37 +02:00
Stefan Dösinger
f025829449
wined3d: Pass the instr to pshader_gen_output_modifier_line.
2009-05-08 12:20:25 +02:00
Stefan Dösinger
2fd485ae31
winedd: Move shader_*_add_instruction_modifiers into the shader backend.
2009-05-08 12:20:18 +02:00
Stefan Dösinger
31f5b01f9a
wined3d: Add a point size test.
...
It shows that our current behavior (enabling coord_replace on all
units) is correct.
2009-05-08 12:17:04 +02:00
Stefan Dösinger
668328a697
wined3d: Work around a bad crash in fglrx.
2009-05-08 12:16:50 +02:00
Stefan Dösinger
4daa3e5320
wined3d: Always declare single constants in ARB if rel addr is not used.
...
This is needed to raise the number of advertised constants to the GL
limit. The ARB assembler ususally does not optimize away unused
constants, so we have to do this.
2009-05-08 12:15:26 +02:00
Stefan Dösinger
f9276a6429
wined3d: Keep track of used float constants.
2009-05-08 12:15:15 +02:00
Henri Verbeet
69cbb57bfd
wined3d: Add support for immediate constants to the GLSL backend.
2009-05-08 12:13:49 +02:00
Henri Verbeet
96005c0fca
wined3d: Pass a struct wined3d_shader_register to shader_is_scalar().
2009-05-08 12:13:46 +02:00