wined3d: Add support for immediate constants to the GLSL backend.
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@ -1220,6 +1220,25 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
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}
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break;
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case WINED3DSPR_IMMCONST:
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switch (reg->immconst_type)
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{
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case WINED3D_IMMCONST_FLOAT:
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sprintf(register_name, "%.8e", *(float *)reg->immconst_data);
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break;
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case WINED3D_IMMCONST_FLOAT4:
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sprintf(register_name, "vec4(%.8e, %.8e, %.8e, %.8e)",
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*(float *)®->immconst_data[0], *(float *)®->immconst_data[1],
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*(float *)®->immconst_data[2], *(float *)®->immconst_data[3]);
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break;
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default:
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FIXME("Unhandled immconst type %#x\n", reg->immconst_type);
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sprintf(register_name, "<unhandled_immconst_type %#x>", reg->immconst_type);
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}
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break;
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default:
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FIXME("Unhandled register name Type(%d)\n", reg->type);
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sprintf(register_name, "unrecognized_register");
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@ -2621,6 +2621,15 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
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return FALSE;
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}
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case WINED3DSPR_IMMCONST:
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switch(reg->immconst_type)
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{
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case WINED3D_IMMCONST_FLOAT:
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return TRUE;
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default:
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return FALSE;
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}
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default:
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return FALSE;
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}
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