wined3d: Pass the instr to pshader_gen_output_modifier_line.
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2fd485ae31
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f025829449
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@ -798,9 +798,26 @@ static void pshader_gen_input_modifier_line(IWineD3DBaseShader *iface, SHADER_BU
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sprintf(outregstr, "T%c%s", 'A' + tmpreg, swzstr);
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}
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static inline void pshader_gen_output_modifier_line(SHADER_BUFFER *buffer, int saturate, const char *write_mask,
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int shift, const char *regstr)
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static inline void pshader_gen_output_modifier_line(const struct wined3d_shader_instruction *ins)
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{
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BOOL saturate;
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DWORD shift;
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char write_mask[20], regstr[50];
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SHADER_BUFFER *buffer = ins->ctx->buffer;
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BOOL is_color = FALSE;
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const struct wined3d_shader_dst_param *dst;
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if (!ins->dst_count) return;
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dst = &ins->dst[0];
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shift = dst->shift;
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if(shift == 0) return; /* Saturate alone is handled by the instructions */
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saturate = dst->modifiers & WINED3DSPDM_SATURATE;
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shader_arb_get_write_mask(ins, dst, write_mask);
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shader_arb_get_register_name(ins->ctx->shader, dst->reg.type,
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dst->reg.idx, !!dst->reg.rel_addr, regstr, &is_color);
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/* Generate a line that does the output modifier computation */
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shader_addline(buffer, "MUL%s %s%s, %s, %s;\n", saturate ? "_SAT" : "",
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regstr, write_mask, regstr, shift_tab[shift]);
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@ -857,7 +874,6 @@ static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
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char dst_name[50];
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char src_name[3][50];
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BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
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DWORD shift = dst->shift;
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BOOL is_color;
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DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
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ins->ctx->reg_maps->shader_version.minor);
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@ -883,8 +899,8 @@ static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
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shader_addline(buffer, "CMP%s %s%s, TMP, %s, %s;\n",
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sat ? "_SAT" : "", dst_name, dst_wmask, src_name[1], src_name[2]);
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}
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if (shift != 0)
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pshader_gen_output_modifier_line(buffer, FALSE, dst_wmask, shift, dst_name);
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pshader_gen_output_modifier_line(ins);
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}
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static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
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@ -894,7 +910,6 @@ static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
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char dst_wmask[20];
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char dst_name[50];
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char src_name[3][50];
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DWORD shift = dst->shift;
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BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
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BOOL is_color;
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@ -913,8 +928,7 @@ static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
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shader_addline(buffer, "CMP%s %s%s, %s, %s, %s;\n", sat ? "_SAT" : "", dst_name, dst_wmask,
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src_name[0], src_name[2], src_name[1]);
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if (shift != 0)
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pshader_gen_output_modifier_line(buffer, FALSE, dst_wmask, shift, dst_name);
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pshader_gen_output_modifier_line(ins);
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}
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/** Process the WINED3DSIO_DP2ADD instruction in ARB.
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@ -926,7 +940,6 @@ static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
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char dst_wmask[20];
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char dst_name[50];
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char src_name[3][50];
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DWORD shift = dst->shift;
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BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
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BOOL is_color;
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@ -944,8 +957,7 @@ static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
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shader_addline(buffer, "DP3 TMP2, TMP, %s;\n", src_name[1]);
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shader_addline(buffer, "ADD%s %s%s, TMP2, %s;\n", sat ? "_SAT" : "", dst_name, dst_wmask, src_name[2]);
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if (shift != 0)
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pshader_gen_output_modifier_line(buffer, FALSE, dst_wmask, shift, dst_name);
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pshader_gen_output_modifier_line(ins);
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}
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/* Map the opcode 1-to-1 to the GL code */
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@ -1048,7 +1060,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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shader_addline(buffer, "%s%s %s;\n", instruction, modifier, arguments);
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/* A shift requires another line. */
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if (shift) pshader_gen_output_modifier_line(buffer, saturate, output_wmask, shift, output_rname);
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pshader_gen_output_modifier_line(ins);
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} else {
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/* Note that shader_arb_add_*_param() adds spaces. */
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@ -1687,7 +1699,6 @@ static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
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char dst_name[50];
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char src_name[50];
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char dst_wmask[20];
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DWORD shift = dst->shift;
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BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
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BOOL is_color;
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@ -1702,8 +1713,7 @@ static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
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shader_addline(buffer, "MUL%s %s%s, %s, TMP;\n", sat ? "_SAT" : "", dst_name, dst_wmask,
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src_name);
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if (shift != 0)
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pshader_gen_output_modifier_line(buffer, FALSE, dst_wmask, shift, dst_name);
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pshader_gen_output_modifier_line(ins);
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}
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static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
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@ -1717,7 +1727,6 @@ static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
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char dst_name[50];
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char src_name[50];
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char dst_wmask[20];
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DWORD shift = dst->shift;
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BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
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BOOL is_color;
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@ -1729,8 +1738,7 @@ static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
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shader_addline(buffer, "SCS%s %s%s, %s;\n", sat ? "_SAT" : "", dst_name, dst_wmask,
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src_name);
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if (shift != 0)
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pshader_gen_output_modifier_line(buffer, FALSE, dst_wmask, shift, dst_name);
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pshader_gen_output_modifier_line(ins);
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}
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