wined3d: Get rid of the strcat in shader_arb_add_dst_param and make it shader_arb_get_dst_param.

This commit is contained in:
Stefan Dösinger 2009-05-07 18:18:34 +02:00 committed by Alexandre Julliard
parent 48c2b0d669
commit 7a1f9c84f1
1 changed files with 10 additions and 9 deletions

View File

@ -567,18 +567,16 @@ static void shader_arb_get_register_name(IWineD3DBaseShader *iface, WINED3DSHADE
}
}
static void shader_arb_add_dst_param(const struct wined3d_shader_instruction *ins,
static void shader_arb_get_dst_param(const struct wined3d_shader_instruction *ins,
const struct wined3d_shader_dst_param *wined3d_dst, char *str)
{
char register_name[255];
char write_mask[6];
BOOL is_color;
strcat(str, " ");
shader_arb_get_register_name(ins->ctx->shader, wined3d_dst->reg.type,
wined3d_dst->reg.idx, !!wined3d_dst->reg.rel_addr, register_name, &is_color);
strcat(str, register_name);
strcpy(str, register_name);
shader_arb_get_write_mask(ins, wined3d_dst, write_mask);
strcat(str, write_mask);
@ -1011,15 +1009,15 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
}
shader_addline(buffer, "%s%s %s;\n", instruction, modifier, arguments);
} else {
/* Note that shader_arb_add_dst_param() adds spaces. */
arguments[0] = '\0';
if (ins->dst_count)
{
shader_arb_add_dst_param(ins, &ins->dst[0], arguments);
char operand[100];
shader_arb_get_dst_param(ins, &ins->dst[0], operand);
strcat(arguments, " ");
strcat(arguments, operand);
for (i = 0; i < ins->src_count; ++i)
{
char operand[100];
strcat(arguments, ", ");
shader_arb_get_src_param(ins, &ins->src[i], i, operand);
strcat(arguments, operand);
@ -1616,6 +1614,7 @@ static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
const char *instruction;
char tmpLine[256];
char dst[50];
char src[50];
switch(ins->handler_idx)
@ -1628,7 +1627,9 @@ static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
}
strcpy(tmpLine, instruction);
shader_arb_add_dst_param(ins, &ins->dst[0], tmpLine); /* Destination */
shader_arb_get_dst_param(ins, &ins->dst[0], dst); /* Destination */
strcat(tmpLine, " ");
strcat(tmpLine, dst);
strcat(tmpLine, ", ");
shader_arb_get_src_param(ins, &ins->src[0], 0, src);
strcat(tmpLine, src);