Commit Graph

1352 Commits

Author SHA1 Message Date
Rob Shearman dc2bee5f42 include: Define sigset_t in pthread.h if HAVE_SIGSET_T isn't defined. 2008-09-09 11:02:26 +02:00
Rob Shearman 0b2e574273 wine_common_ver.rc: Allow the file version number and string to be automatically constructed from major, minor, build and platform ID numbers. 2008-09-08 12:47:20 +02:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Stefan Dösinger 3b48660f43 wined3d: Implement YV12 support for emulated overlays.
This is the prefered format of many codecs, and for some codecs this
is the only supported output format. As usual I try to handle all the
conversion in the GPU and keep the CPU involvement minimal to gain the
full performance of PBO transfers.
2008-09-02 14:55:50 +02:00
Eric Pouech f3c071660d winedump, dbghelp: Correctly name the age field in PDB headers. 2008-09-02 11:57:04 +02:00
Stefan Dösinger ec4955630e wined3d: Silence some format spam. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 750973cec5 wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 97b57931d0 wined3d: Advertise a few line caps. 2008-08-27 13:21:24 +02:00
Stefan Dösinger 3d49e8cd5e wined3d: Add a swapchain method to set the dest override.
DDraw can draw to the front buffer only, thus there's never a Present
call which could pass this window. Due to that a drawing-independent
method is needed.
2008-08-19 12:25:20 +02:00
Stefan Dösinger 376944ebe4 wined3d: Remove the device-global fullscreen flag. 2008-08-19 12:24:57 +02:00
Stefan Dösinger 34b37fe241 d3d: Remove IWineD3DDevice::SetHwnd. 2008-08-19 12:22:05 +02:00
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger 66738fbb87 wined3d: Remove unused enum entry. 2008-08-19 12:20:54 +02:00
Rob Shearman 24c5df3dc1 include: Remove superfluous semi-colons from wine/wined3d_gl.h. 2008-08-18 17:34:12 +02:00
Paul Vriens 5136b3a10b include/wine/svcctl.idl: Remove duplicate define. 2008-08-18 14:34:41 +02:00
Stefan Dösinger fad3f9ba98 wined3d: Basic overlay emulation with opengl. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e795d842ec wined3d: Implement overlay position tracking. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e9827cc916 wined3d: Always load glFinish and glFlush from opengl32.dll. 2008-08-04 13:12:10 +02:00
Stefan Dösinger a47e7badb9 ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexandre Julliard b25eb5542a test.h: Fetch environment variables from the Win32 environment not the Unix one. 2008-08-01 11:18:11 +02:00
Stefan Dösinger 726d9d47af wined3d: ATI2N support using GL_EXT_texture_compression_rgtc. 2008-07-24 11:56:42 +02:00
Stefan Dösinger dc25a86cc5 wined3d: Support ATI's D3DFMT_ATI2N format.
This is an ATI specific format designed for compressed normal maps,
and quite a few games check for its existence. While it is an
ATI-specific "extension" in d3d9, it is a core part of
D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
2008-07-24 11:56:24 +02:00
Ismael Barros 4a4e5f269d dplayx: Moved dplaysp.h to include/wine. 2008-07-23 11:40:53 +02:00
Stefan Dösinger c088edeae7 wined3d: Use GL_ARB_texture_non_power_of_two emulation.
ATI cards prior to the radeon HD series did not have unconditional non
power of two support. So far we've used texture_rectangle for that, or
created a bigger power of two texture with padding. This had the
disadvantage that we had to correct the coordinates, which causes
extreme problems with shaders(doesn't work, pretty much).

Both the MacOS and the fglrx driver have support for
GL_ARB_texture_non_power_of_two, and run it on the hardware as long as
we stay within the texture_rectangle limitations. This allows us to
have conditional non power of two textures with normalized
coordinates. This patch adds an internal extension, and the code
creates a regular GL_TEXTURE_2D texture with NP2 size, but refuses
mipmapping, filtering and texture_rectangle incompatible
operations. This makes np2 textures work with shaders on fglrx and
macos.
2008-07-18 11:41:09 +02:00
Stefan Dösinger e5f42f91b6 wined3d: Remove GL_EXT_vertex_weighting stubs. 2008-07-18 11:40:00 +02:00
Andrew Talbot 3e1fad5350 wined3d: Remove const qualifier from output pointers. 2008-07-09 10:44:45 +02:00
Alexandre Julliard 4904c807d8 wine/test.h: Don't allow to use config.h in tests. 2008-07-08 21:29:28 +02:00
Rob Shearman 666b57d62f include: Remove unused file wine/rpcss_shared.h. 2008-07-07 11:11:02 +02:00
Alexandre Julliard 0f9484a124 server: Set the visible rect in the set_window_pos request again.
This essentially reverts 2f69329a37.
We really need the visible rect to be set atomically with the rest of
the window position info.
2008-07-03 20:33:12 +02:00
Alexandre Julliard 94e217891c exception.h: Make the RtlUnwind wrapper available separately.
Also avoid dependency on winternl.h.
2008-07-03 13:08:19 +02:00
Rob Shearman 16849ceba9 rpcss: Implement endpoint-mapper server using DCE/RPC. 2008-06-26 12:16:48 +02:00
Alexandre Julliard 6b36e2131d server: Also return the top-level message window in the get_desktop_window request. 2008-06-25 14:44:06 +02:00
Roderick Colenbrander 2b2a5d7fbc wined3d: Fix a usage flags conflict.
Both WINED3DUSAGE_OVERLAY and WINED3DUSAGE_QUERY_SRGBBLEND were using
the same value. All usage flags except for OVERLAY are directly mapped
to d3d9, so give OVERLAY its own value.
2008-06-23 12:54:15 +02:00
Roderick Colenbrander 5cc5d8a070 wined3d: Update the d3dusage query mask with 0x100000 (vertextexture). 2008-06-23 12:53:58 +02:00
H. Verbeet 4a4ab5f2ae wined3d: Add support for ARB_color_buffer_float. 2008-06-19 11:47:34 +02:00
Francois Gouget e767a2c04d tests: Add a win_skip() function to allow for missing Windows functionality that must be present in Wine. 2008-06-11 11:26:28 +02:00
Roderick Colenbrander b73b2eca47 wined3d: Update ATI GPUs. 2008-06-09 12:40:22 +02:00
Roderick Colenbrander 38a98f6789 wined3d: Update nvidia GPUs. 2008-06-09 12:40:10 +02:00
Stefan Dösinger 2173fde722 wined3d: Avoid float->string conversion in arb shaders. 2008-06-06 10:28:24 +02:00
Alexandre Julliard 58b00da312 test.h: Add a space after the file name prefix. 2008-06-04 12:32:48 +02:00
Francois Gouget 812f72410f tests: Add a broken() function to make it possible to handle Windows misbehaviors that we don't want to reproduce in Wine. 2008-05-30 10:01:18 +02:00
Alexandre Julliard 10e795a091 libport: Move the sigsetjmp replacement to exception.h to make it available for Winelib too. 2008-05-26 19:23:43 +02:00
Alexandre Julliard 33914a1bf4 services: Send the service name in the control requests.
Only start a single dispatcher thread for all services.
2008-05-08 18:08:41 +02:00
Rob Shearman ce42c95a1c winetest: Detect if an unhandled exception occurred in a child process and print an appropriate message.
Avoid getting caught incrementing the failure count in this case, as it 
could take a very long time to complete.
2008-05-07 17:48:09 +02:00
Eric Pouech b0a7c55cde winedump: Added support for latest versions of Codeview (VC70). 2008-05-01 11:12:06 +02:00
Alexandre Julliard 69c29866c1 exception.h: Preserve registers when calling RtlUnwind. 2008-05-01 11:07:53 +02:00
Alexandre Julliard c20e8c9005 exception.h: Only push the exception frame after sigsetjmp.
Otherwise on Windows longjmp may want to mess with the exception frame.
2008-05-01 11:07:08 +02:00
Alexandre Julliard 0ee44f5e20 ntdll: Make the exception handling functions inline. 2008-05-01 10:57:54 +02:00
Petr Sumbera 4992b6590e port: Add alternative for isinf. 2008-04-30 13:45:23 +02:00
Roderick Colenbrander 5fe5def3d1 wgl: We were already advertising GL_EXT_framebuffer_sRGB but not the corresponding WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT. 2008-04-30 10:28:59 +02:00