Michael Stefaniuc
6d7c38256f
dsound: Fix refcounting for the secondary buffer object.
...
This fixes a regression introduced in 6b64e0090c
.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc
6b64e0090c
dsound: Kill SecondaryBufferImpl with extreme prejudice.
2011-08-24 12:14:46 +02:00
Michael Stefaniuc
7da80d1f01
dsound: Basic COM cleanup for the IDirectSoundBuffer8 iface.
2011-08-24 12:14:46 +02:00
Marcus Meissner
0615969f2b
dsound: Mark internal symbols as having hidden visibility.
2011-04-26 15:31:27 +02:00
Maarten Lankhorst
4429257358
dsound: COM cleanup property sets.
2011-04-08 16:49:51 +02:00
Owen Rudge
d6f3ca9589
dsound: Add support for 32-bit IEEE float buffers.
2011-01-20 17:50:04 +01:00
Maarten Lankhorst
ef0a0d8b86
Revert "dsound: Only initialize one guid for capture and renderer."
...
Reverts b474649e0e
. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
2010-01-06 09:54:18 +01:00
Maarten Lankhorst
b474649e0e
dsound: Only initialize one guid for capture and renderer.
2009-12-10 15:41:25 +01:00
Francois Gouget
ff0717766c
dsound: Make DSOUND_PrimarySetFormat() static.
2009-12-02 14:19:47 +01:00
Francois Gouget
5b5f00d552
dsound: Make some capture functions static.
2009-12-02 14:19:44 +01:00
Maarten Lankhorst
c9b70ddf7e
dsound: Remove directsound interface in duplex.
2009-11-30 16:24:14 +01:00
Maarten Lankhorst
a8f587e8de
dsound: Move duplex definitions to duplex.c.
2009-11-16 14:50:30 +01:00
Jörg Höhle
dc3471ca0e
dsound: Enforce invariant about BlockAlign and nAvgBytesPerSec.
2009-10-06 16:13:17 +02:00
Henri Verbeet
5570a1da8e
dsound: Don't convert single samples at a time.
...
This gives a minor performance improvement.
2009-01-15 12:43:37 +01:00
Andrew Talbot
62d6a4e9f7
dsound: Declare some variables static.
2009-01-03 15:36:08 +01:00
Maarten Lankhorst
6b6b8d9bfa
dsound: 64-bit pointer fixes.
2008-11-26 14:15:50 +01:00
Maarten Lankhorst
a4a9d50dd9
dsound: Fix volume and panning for primary buffer.
...
Fixes failing dsound tests in wine.
2008-10-06 13:08:46 +02:00
Maarten Lankhorst
021019ff8f
dsound: Add an option to mix sound buffers in the mixer again.
2008-03-17 14:44:46 +01:00
Maarten Lankhorst
4d1129f785
dsound: Use a 2 stage mixing/normalization for sound.
2007-11-09 12:24:06 +01:00
Maarten Lankhorst
a938f69360
dsound: Add mixing and normalization functions.
2007-11-09 12:23:54 +01:00
Maarten Lankhorst
fa3663d6c7
dsound: Add support for 24/32 bits input sound buffers.
2007-11-09 12:20:20 +01:00
Maarten Lankhorst
3bafbb22b8
dsound: Use smaller buffers for wavein capture.
2007-10-01 12:42:42 +02:00
Maarten Lankhorst
5d0b1fabd3
dsound: Update DSOUND_PrimarySetFormat to follow flags and return values more precisely.
2007-08-27 19:28:03 +02:00
Maarten Lankhorst
7519326d03
dsound: Add a function to (re)open sound device to avoid code duplication.
2007-08-27 19:27:47 +02:00
Maarten Lankhorst
36e9054629
dsound: Move resampling away from mixer thread.
2007-08-02 11:53:31 +02:00
Maarten Lankhorst
575f34e548
dsound: Add SndQueueMin to have less lock contention in mixer.
2007-07-31 22:20:55 +02:00
Maarten Lankhorst
60f4db0345
dsound: Get rid of DS_HEL_FRAGS.
2007-07-31 22:20:21 +02:00
Maarten Lankhorst
7fcce036da
dsound: Add a registry setting for hel buffer length.
2007-07-31 22:19:57 +02:00
Maarten Lankhorst
3b9877fa14
dsound: Constify DSOUND_CheckEvent.
2007-07-30 23:37:58 +02:00
Maarten Lankhorst
bfa05bf232
dsound: Remove some more unused variables.
2007-07-30 23:37:58 +02:00
Maarten Lankhorst
237b293829
dsound: Replace buffer critical section with a rw-lock.
2007-07-30 23:37:58 +02:00
Maarten Lankhorst
976f56d6c0
dsound: Simplify IDirectSoundBufferImpl_GetCurrentPosition.
2007-07-09 12:15:58 +02:00
Maarten Lankhorst
2b8a1815e6
dsound: Remove some more unused variables.
2007-07-09 12:15:40 +02:00
Maarten Lankhorst
f13f48876c
dsound: Clean up some unused variables.
2007-07-06 19:28:59 +02:00
Maarten Lankhorst
e28da99e4c
dsound: Tune some parameters for alsa waveout.
2007-06-22 12:23:24 +02:00
Maarten Lankhorst
a7d6ed8ea6
dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
...
Based on a patch by Peter Dons Tychsen.
2007-06-22 12:23:18 +02:00
Maarten Lankhorst
6e9276e970
dsound: Primary buffer isn't an IDirectSoundBuffer8.
2007-05-14 14:29:33 +02:00
Michael Stefaniuc
0f08667c8a
dsound: Fix the declaration/definition of DSOUND_timer().
2006-11-13 12:48:27 +01:00
Robert Reif
595d6aa6fb
dsound: Class factory cleanup.
...
Consolidate all class factories into a single implementation.
Fixes a problem discovered by oleview.
2006-08-18 12:04:49 +02:00
Alexandre Julliard
179a4e0a2e
dsound: Make some functions static.
2006-08-02 13:26:14 +02:00
Alexandre Julliard
bbeeea4b88
dsound: Make the virtual table functions static where possible.
2006-06-10 11:57:48 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Robert Reif
44b7760e6a
dsound: Set default primary buffer sample rate and bits per sample.
...
Programs that are written specifically for 2000 and xp don't bother to
set the primary buffer format because it's a noop. However wine is
patterned after win9x and DirectX 7 or earlier which has a real
primary buffer and expects the program to change the primary buffer
format if necessary.
2006-04-08 15:48:59 +02:00
Robert Reif
27e591959f
dsound: Add full duplex support.
2006-01-17 16:13:58 +01:00
Robert Reif
3a4e11cd24
dsound: Convert IDirectSoundImpl from a COM class to a regular class
...
and move most of the COM functions to the DirectSoundDevice class.
2006-01-17 16:10:15 +01:00
Robert Reif
eb919b5263
dsound: Make dumpCooperativeLevel global.
...
Remove extern from some function prototypes.
2006-01-16 20:39:52 +01:00
Robert Reif
34ec3a633a
dsound: Make some capture functions global.
2006-01-16 20:39:14 +01:00
Robert Reif
52e384f9fb
dsound: Rename some functions, make some functions global, and move
...
some code around.
2006-01-14 17:06:52 +01:00
Robert Reif
2d82fc42f0
dsound: Add DSOUND_PrimarySetFormat and use it to set primary format.
2006-01-14 17:06:22 +01:00
Robert Reif
e49a5c22fb
dsound: Refactor playback.
...
Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00