dsound: Rename some functions, make some functions global, and move
some code around.
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2d82fc42f0
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@ -364,7 +364,7 @@ static ULONG WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface)
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TRACE("(%p) ref was %ld\n", This, ref + 1);
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if (!ref) {
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DSOUND_RemoveBuffer(This->device, This);
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DirectSoundDevice_RemoveBuffer(This->device, This);
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This->lock.DebugInfo->Spare[0] = 0;
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DeleteCriticalSection(&(This->lock));
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@ -1158,7 +1158,7 @@ HRESULT IDirectSoundBufferImpl_Create(
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/* register buffer if not primary */
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if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
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err = DSOUND_AddBuffer(device, dsb);
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err = DirectSoundDevice_AddBuffer(device, dsb);
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if (err != DS_OK) {
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HeapFree(GetProcessHeap(),0,dsb->buffer->memory);
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HeapFree(GetProcessHeap(),0,dsb->buffer);
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@ -1212,6 +1212,104 @@ HRESULT IDirectSoundBufferImpl_Destroy(
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return S_OK;
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}
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HRESULT IDirectSoundBufferImpl_Duplicate(
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DirectSoundDevice *device,
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IDirectSoundBufferImpl **ppdsb,
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IDirectSoundBufferImpl *pdsb)
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{
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IDirectSoundBufferImpl *dsb;
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HRESULT hres = DS_OK;
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int size;
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TRACE("(%p,%p,%p)\n", device, pdsb, pdsb);
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dsb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb));
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if (dsb == NULL) {
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WARN("out of memory\n");
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*ppdsb = NULL;
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return DSERR_OUTOFMEMORY;
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}
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CopyMemory(dsb, pdsb, sizeof(IDirectSoundBufferImpl));
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if (pdsb->hwbuf) {
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TRACE("duplicating hardware buffer\n");
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hres = IDsDriver_DuplicateSoundBuffer(device->driver, pdsb->hwbuf,
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(LPVOID *)&dsb->hwbuf);
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if (hres != DS_OK) {
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TRACE("IDsDriver_DuplicateSoundBuffer failed, falling back to "
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"software buffer\n");
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dsb->hwbuf = NULL;
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/* allocate buffer */
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if (device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
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dsb->buffer = HeapAlloc(GetProcessHeap(),0,sizeof(*(dsb->buffer)));
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if (dsb->buffer == NULL) {
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WARN("out of memory\n");
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HeapFree(GetProcessHeap(),0,dsb);
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*ppdsb = NULL;
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return DSERR_OUTOFMEMORY;
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}
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dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
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if (dsb->buffer->memory == NULL) {
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WARN("out of memory\n");
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HeapFree(GetProcessHeap(),0,dsb->buffer);
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HeapFree(GetProcessHeap(),0,dsb);
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*ppdsb = NULL;
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return DSERR_OUTOFMEMORY;
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}
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dsb->buffer->ref = 1;
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/* FIXME: copy buffer ? */
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}
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}
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} else {
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dsb->hwbuf = NULL;
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dsb->buffer->ref++;
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}
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dsb->ref = 0;
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dsb->state = STATE_STOPPED;
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dsb->playpos = 0;
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dsb->buf_mixpos = 0;
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dsb->device = device;
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dsb->ds3db = NULL;
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dsb->iks = NULL; /* FIXME? */
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dsb->secondary = NULL;
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/* variable sized struct so calculate size based on format */
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size = sizeof(WAVEFORMATEX) + pdsb->pwfx->cbSize;
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dsb->pwfx = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,size);
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if (dsb->pwfx == NULL) {
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WARN("out of memory\n");
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HeapFree(GetProcessHeap(),0,dsb->buffer);
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HeapFree(GetProcessHeap(),0,dsb);
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*ppdsb = NULL;
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return DSERR_OUTOFMEMORY;
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}
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CopyMemory(dsb->pwfx, pdsb->pwfx, size);
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InitializeCriticalSection(&(dsb->lock));
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dsb->lock.DebugInfo->Spare[0] = (DWORD_PTR)"DSOUNDBUFFER_lock";
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/* register buffer */
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hres = DirectSoundDevice_AddBuffer(device, dsb);
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if (hres != DS_OK) {
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dsb->lock.DebugInfo->Spare[0] = 0;
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DeleteCriticalSection(&(dsb->lock));
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HeapFree(GetProcessHeap(),0,dsb->buffer);
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HeapFree(GetProcessHeap(),0,dsb->pwfx);
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HeapFree(GetProcessHeap(),0,dsb);
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*ppdsb = 0;
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}
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*ppdsb = dsb;
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return hres;
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}
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/*******************************************************************************
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* SecondaryBuffer
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*/
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@ -45,10 +45,6 @@ static ULONG WINAPI IDirectSound8_IUnknown_AddRef(LPUNKNOWN iface);
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static ULONG WINAPI IDirectSound8_IDirectSound_AddRef(LPDIRECTSOUND iface);
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static ULONG WINAPI IDirectSound8_IDirectSound8_AddRef(LPDIRECTSOUND8 iface);
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static HRESULT DirectSoundDevice_Create(DirectSoundDevice ** ppDevice);
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static ULONG DirectSoundDevice_AddRef(DirectSoundDevice * device);
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static ULONG DirectSoundDevice_Release(DirectSoundDevice * device);
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static const char * dumpCooperativeLevel(DWORD level)
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{
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static char unknown[32];
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@ -440,10 +436,8 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
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LPDIRECTSOUNDBUFFER psb,
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LPLPDIRECTSOUNDBUFFER ppdsb)
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{
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IDirectSoundBufferImpl* pdsb;
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IDirectSoundBufferImpl* dsb;
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HRESULT hres = DS_OK;
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int size;
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IDirectSoundImpl *This = (IDirectSoundImpl *)iface;
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TRACE("(%p,%p,%p)\n",This,psb,ppdsb);
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@ -475,90 +469,11 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
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return DSERR_INVALIDCALL;
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}
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pdsb = ((SecondaryBufferImpl *)psb)->dsb;
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/* duplicate the actual buffer implementation */
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hres = IDirectSoundBufferImpl_Duplicate(This->device, &dsb,
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((SecondaryBufferImpl *)psb)->dsb);
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dsb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb));
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if (dsb == NULL) {
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WARN("out of memory\n");
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*ppdsb = NULL;
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return DSERR_OUTOFMEMORY;
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}
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CopyMemory(dsb, pdsb, sizeof(IDirectSoundBufferImpl));
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if (pdsb->hwbuf) {
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TRACE("duplicating hardware buffer\n");
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hres = IDsDriver_DuplicateSoundBuffer(This->device->driver, pdsb->hwbuf, (LPVOID *)&dsb->hwbuf);
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if (hres != DS_OK) {
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TRACE("IDsDriver_DuplicateSoundBuffer failed, falling back to software buffer\n");
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dsb->hwbuf = NULL;
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/* allocate buffer */
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if (This->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
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dsb->buffer = HeapAlloc(GetProcessHeap(),0,sizeof(*(dsb->buffer)));
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if (dsb->buffer == NULL) {
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WARN("out of memory\n");
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HeapFree(GetProcessHeap(),0,dsb);
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*ppdsb = NULL;
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return DSERR_OUTOFMEMORY;
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}
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dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
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if (dsb->buffer->memory == NULL) {
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WARN("out of memory\n");
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HeapFree(GetProcessHeap(),0,dsb->buffer);
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HeapFree(GetProcessHeap(),0,dsb);
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*ppdsb = NULL;
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return DSERR_OUTOFMEMORY;
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}
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dsb->buffer->ref = 1;
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/* FIXME: copy buffer ? */
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}
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}
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} else {
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dsb->hwbuf = NULL;
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dsb->buffer->ref++;
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}
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dsb->ref = 0;
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dsb->state = STATE_STOPPED;
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dsb->playpos = 0;
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dsb->buf_mixpos = 0;
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dsb->device = This->device;
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dsb->ds3db = NULL;
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dsb->iks = NULL; /* FIXME? */
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dsb->secondary = NULL;
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/* variable sized struct so calculate size based on format */
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size = sizeof(WAVEFORMATEX) + pdsb->pwfx->cbSize;
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dsb->pwfx = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,size);
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if (dsb->pwfx == NULL) {
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WARN("out of memory\n");
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HeapFree(GetProcessHeap(),0,dsb->buffer);
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HeapFree(GetProcessHeap(),0,dsb);
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*ppdsb = NULL;
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return DSERR_OUTOFMEMORY;
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}
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CopyMemory(dsb->pwfx, pdsb->pwfx, size);
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InitializeCriticalSection(&(dsb->lock));
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dsb->lock.DebugInfo->Spare[0] = (DWORD_PTR)"DSOUNDBUFFER_lock";
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/* register buffer */
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hres = DSOUND_AddBuffer(This->device, dsb);
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if (hres != DS_OK) {
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IDirectSoundBuffer8_Release(psb);
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dsb->lock.DebugInfo->Spare[0] = 0;
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DeleteCriticalSection(&(dsb->lock));
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HeapFree(GetProcessHeap(),0,dsb->buffer);
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HeapFree(GetProcessHeap(),0,dsb->pwfx);
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HeapFree(GetProcessHeap(),0,dsb);
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*ppdsb = 0;
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} else {
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if (hres == DS_OK) {
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hres = SecondaryBufferImpl_Create(dsb, (SecondaryBufferImpl**)ppdsb);
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if (*ppdsb) {
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dsb->secondary = (SecondaryBufferImpl*)*ppdsb;
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@ -867,7 +782,7 @@ static const IDirectSound8Vtbl IDirectSoundImpl_Vtbl =
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IDirectSoundImpl_VerifyCertification
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};
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static HRESULT DirectSoundDevice_Create(DirectSoundDevice ** ppDevice)
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HRESULT DirectSoundDevice_Create(DirectSoundDevice ** ppDevice)
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{
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DirectSoundDevice * device;
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TRACE("(%p)\n", ppDevice);
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@ -947,14 +862,14 @@ static HRESULT DirectSoundDevice_Create(DirectSoundDevice ** ppDevice)
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return DS_OK;
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}
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static ULONG DirectSoundDevice_AddRef(DirectSoundDevice * device)
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ULONG DirectSoundDevice_AddRef(DirectSoundDevice * device)
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{
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ULONG ref = InterlockedIncrement(&(device->ref));
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TRACE("(%p) ref was %ld\n", device, ref - 1);
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return ref;
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}
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static ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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{
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HRESULT hr;
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ULONG ref = InterlockedDecrement(&(device->ref));
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@ -1005,7 +920,7 @@ static ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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device->mixlock.DebugInfo->Spare[0] = 0;
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DeleteCriticalSection(&device->mixlock);
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HeapFree(GetProcessHeap(),0,device);
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TRACE("(%p) released\n", device);
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TRACE("(%p) released\n", device);
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}
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return ref;
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}
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@ -1848,7 +1763,7 @@ HRESULT WINAPI DirectSoundCreate8(
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* Add secondary buffer to buffer list.
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* Gets exclusive access to buffer for writing.
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*/
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HRESULT DSOUND_AddBuffer(
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HRESULT DirectSoundDevice_AddBuffer(
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DirectSoundDevice * device,
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IDirectSoundBufferImpl * pDSB)
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{
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@ -1883,7 +1798,7 @@ HRESULT DSOUND_AddBuffer(
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* Remove secondary buffer from buffer list.
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* Gets exclusive access to buffer for writing.
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*/
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HRESULT DSOUND_RemoveBuffer(
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HRESULT DirectSoundDevice_RemoveBuffer(
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DirectSoundDevice * device,
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IDirectSoundBufferImpl * pDSB)
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{
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@ -81,6 +81,12 @@ struct IDirectSoundImpl
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LPDIRECTSOUND8 pDS8;
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};
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HRESULT IDirectSoundImpl_Create(
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LPDIRECTSOUND8 * ppds);
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/*****************************************************************************
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* IDirectSoundDevice implementation structure
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*/
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struct DirectSoundDevice
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{
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LONG ref;
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@ -122,16 +128,15 @@ typedef struct BufferMemory
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LPBYTE memory;
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} BufferMemory;
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HRESULT IDirectSoundImpl_Create(
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LPDIRECTSOUND8 * ppds);
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HRESULT DSOUND_Create(
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LPDIRECTSOUND *ppDS,
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IUnknown *pUnkOuter);
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HRESULT DSOUND_Create8(
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LPDIRECTSOUND8 *ppDS,
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IUnknown *pUnkOuter);
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HRESULT DirectSoundDevice_Create(DirectSoundDevice ** ppDevice);
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ULONG DirectSoundDevice_AddRef(DirectSoundDevice * device);
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ULONG DirectSoundDevice_Release(DirectSoundDevice * device);
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HRESULT DirectSoundDevice_AddBuffer(
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DirectSoundDevice *device,
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IDirectSoundBufferImpl * pDSB);
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HRESULT DirectSoundDevice_RemoveBuffer(
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DirectSoundDevice *device,
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IDirectSoundBufferImpl * pDSB);
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/*****************************************************************************
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* IDirectSound COM components
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@ -240,6 +245,10 @@ HRESULT IDirectSoundBufferImpl_Create(
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LPCDSBUFFERDESC dsbd);
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HRESULT IDirectSoundBufferImpl_Destroy(
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IDirectSoundBufferImpl *pdsb);
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HRESULT IDirectSoundBufferImpl_Duplicate(
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DirectSoundDevice *device,
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IDirectSoundBufferImpl **ppdsb,
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IDirectSoundBufferImpl *pdsb);
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/*****************************************************************************
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* SecondaryBuffer implementation structure
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@ -488,8 +497,8 @@ void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb);
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/* dsound.c */
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HRESULT DSOUND_AddBuffer(DirectSoundDevice *device, IDirectSoundBufferImpl * pDSB);
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HRESULT DSOUND_RemoveBuffer(DirectSoundDevice *device, IDirectSoundBufferImpl * pDSB);
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HRESULT DSOUND_Create(LPDIRECTSOUND *ppDS, IUnknown *pUnkOuter);
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HRESULT DSOUND_Create8(LPDIRECTSOUND8 *ppDS, IUnknown *pUnkOuter);
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/* primary.c */
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