dsound: Tune some parameters for alsa waveout.

This commit is contained in:
Maarten Lankhorst 2007-06-21 20:29:59 +02:00 committed by Alexandre Julliard
parent a7d6ed8ea6
commit e28da99e4c
2 changed files with 3 additions and 3 deletions

View File

@ -61,9 +61,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(dsound);
/* some stuff may get more responsive with lower values though... */
#define DS_EMULDRIVER 0 /* some games (Quake 2, UT) refuse to accept
emulated dsound devices. set to 0 ! */
#define DS_HEL_MARGIN 5 /* HEL only: number of waveOut fragments ahead to mix in new buffers
#define DS_HEL_MARGIN 2 /* HEL only: number of waveOut fragments ahead to mix in new buffers
* (keep this close or equal to DS_HEL_QUEUE for best results) */
#define DS_HEL_QUEUE 5 /* HEL only: number of waveOut fragments ahead to queue to driver
#define DS_HEL_QUEUE 2 /* HEL only: number of waveOut fragments ahead to queue to driver
* (this will affect HEL sound reliability and latency) */
#define DS_SND_QUEUE_MAX 10 /* max number of fragments to prebuffer */

View File

@ -24,7 +24,7 @@
#define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
#define DS_HEL_BUFLEN 0x8000 /* HEL: The buffer length of the emulated buffer */
#define DS_HEL_FRAGS 0x40 /* HEL only: number of waveOut fragments in primary buffer
#define DS_HEL_FRAGS 0x10 /* HEL only: number of waveOut fragments in primary buffer
* (changing this won't help you) */
/* direct sound hardware acceleration levels */