dsound: Tune some parameters for alsa waveout.
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@ -61,9 +61,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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/* some stuff may get more responsive with lower values though... */
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#define DS_EMULDRIVER 0 /* some games (Quake 2, UT) refuse to accept
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emulated dsound devices. set to 0 ! */
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#define DS_HEL_MARGIN 5 /* HEL only: number of waveOut fragments ahead to mix in new buffers
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#define DS_HEL_MARGIN 2 /* HEL only: number of waveOut fragments ahead to mix in new buffers
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* (keep this close or equal to DS_HEL_QUEUE for best results) */
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#define DS_HEL_QUEUE 5 /* HEL only: number of waveOut fragments ahead to queue to driver
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#define DS_HEL_QUEUE 2 /* HEL only: number of waveOut fragments ahead to queue to driver
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* (this will affect HEL sound reliability and latency) */
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#define DS_SND_QUEUE_MAX 10 /* max number of fragments to prebuffer */
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@ -24,7 +24,7 @@
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#define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
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#define DS_HEL_BUFLEN 0x8000 /* HEL: The buffer length of the emulated buffer */
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#define DS_HEL_FRAGS 0x40 /* HEL only: number of waveOut fragments in primary buffer
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#define DS_HEL_FRAGS 0x10 /* HEL only: number of waveOut fragments in primary buffer
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* (changing this won't help you) */
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/* direct sound hardware acceleration levels */
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