Henri Verbeet
ad86da8cd0
d3d9/tests: Handle failure to create a device in the stateblock tests with skip().
2014-03-07 11:33:49 +01:00
Henri Verbeet
84faf3d8c2
d3d9/tests: Use create_device() in more tests.
2014-03-07 11:33:30 +01:00
Henri Verbeet
b50235ab35
d3d9/tests: Don't bother handling Direct3DCreate9() failures, we verified it works earlier.
2014-03-06 12:01:29 +01:00
Stefan Dösinger
7f675174c8
d3d9: Make ResetEx and PresentEx hookable.
2014-03-03 17:46:52 +01:00
Henri Verbeet
1168948764
d3d9/tests: Get rid of "skip_once" in yuv_layout_test().
2014-03-03 17:02:19 +01:00
Francois Gouget
e08c6947c2
d3d9/tests: Fix some test failures on Windows 2000.
2014-02-25 14:20:15 -06:00
Ken Thomases
995be892fa
d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 4, resend).
2014-02-22 08:41:59 -06:00
Martin Storsjo
8b2938a23e
d3d9/tests: Add tests for different YUV texture layouts.
2014-02-17 20:16:31 +01:00
Stefan Dösinger
442446cdc8
d3d9/tests: Add a test for sub resource private data.
2014-02-17 20:16:27 +01:00
Stefan Dösinger
6745982aaa
d3d9/tests: Skip YUV tests if the formats cannot be converted.
...
The Windows 8 testbot supports some YUV formats as plain surfaces, but cannot
convert them to RGB in StretchRect.
2014-02-17 20:16:26 +01:00
Stefan Dösinger
35223d80cb
d3d9/tests: Clean up yuv_color_test.
2014-02-17 20:16:25 +01:00
Ken Thomases
a6f00eb2b9
d3d9/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
2014-02-13 19:01:03 +01:00
Henri Verbeet
a1b963490a
d3d9/tests: Direct3DCreate9() is always available if we have d3d9.
2014-01-29 20:26:14 +01:00
Henri Verbeet
71d018b25b
d3d9/tests: Cleanup test_display_formats() a bit.
2014-01-29 20:25:57 +01:00
Henri Verbeet
175c63773d
wined3d: Don't allow format conversion on Present() for d3d8.
...
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Ken Thomases
6f498c4946
d3d9/tests: Improve testing of display formats and IDirect3D9_CheckDeviceType().
...
Tests every combination of display format and backbuffer format from
(D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8,
D3DFMT_A8R8G8B8, D3DFMT_A2R10G10B10, D3DFMT_UNKNOWN).
Tests the behavior of CheckDeviceType() with display formats for which there
are no adapter modes, rather than skipping those.
Tests windowed mode.
2014-01-28 19:38:48 +01:00
Ken Thomases
35d8c56333
d3d9: Make CheckDeviceType() fail for display formats other than D3DFMT_X8R8G8B8 and D3DFMT_R5G6B5 in full-screen.
...
The adapter mode functions already enforce this, and tests show
CheckDeviceType() should fail for full-screen mode with display formats for
which there are no adapter modes.
2014-01-28 19:38:46 +01:00
Andrey Gusev
e7f0a8a081
Assorted spelling and typos fixes.
2014-01-27 17:00:11 +01:00
Frédéric Delanoy
91f2435469
Assorted spelling fixes.
2014-01-09 17:39:59 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Henri Verbeet
86ffd6c4ea
d3d9/tests: Make sure create_device() returns NULL on failure.
2014-01-08 14:34:13 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Stefan Dösinger
03fe6f3e07
d3d9/tests: Test user memory and getdc interaction.
2013-12-12 19:21:36 +01:00
Stefan Dösinger
58f16ddd4e
d3d9: shared_handle must be NULL in non-ex d3d9.
2013-12-10 17:32:22 +01:00
Stefan Dösinger
62df35c312
d3d9: Implement user memory for offscreen plain surfaces.
2013-12-10 17:32:15 +01:00
Stefan Dösinger
96c7a4d6ca
d3d9: Buffers do not support user memory.
2013-12-10 17:32:09 +01:00
Stefan Dösinger
d9bd9a9a87
d3d9: Volume and cube textures do not support user memory.
2013-12-10 17:32:03 +01:00
Stefan Dösinger
b7b0b7d2e1
d3d9/tests: Test user memory with D3DPOOL_SCRATCH.
2013-12-10 17:31:56 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Stefan Dösinger
799c2fb866
d3d9/tests: Extend the sysmem texture mipmap test.
2013-12-04 21:19:03 +01:00
Frédéric Delanoy
5ba7f79bad
Assorted spelling fixes.
2013-12-03 19:41:53 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Stefan Dösinger
c96092f831
d3d9/tests: Read the result before swapping in volume_v16u16_test.
2013-11-25 17:42:54 +01:00
Stefan Dösinger
cc138ba296
d3d9/tests: Add a test for AddDirtyRect.
2013-11-21 19:39:02 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Francois Gouget
b436087217
d3d9/tests: Fix a test failure on Windows XP with the default VGA driver.
2013-11-05 20:38:20 +01:00
Henri Verbeet
ceb4d2595b
d3d9/tests: Get rid of the "data2" vertex data array in pretransformed_varying_test().
2013-11-04 11:05:51 +01:00
Henri Verbeet
88971aa17d
d3d9/tests: Get rid of some unused test data in pretransformed_varying_test().
2013-11-01 10:53:14 +01:00
Henri Verbeet
532f17bce0
d3d9/tests: Fix the expected value for the "blendindices" test in pretransformed_varying_test().
...
0x00333333 makes much more sense than 0x00000000, and is what most of my
hardware returns. Apparently at least some GF7 cards (still) return
0x00000000, so also accept that as broken().
2013-11-01 10:53:09 +01:00
Henri Verbeet
90bd39c4e3
d3d9/tests: Use color_match() in more places.
2013-10-31 09:58:43 +01:00
Henri Verbeet
a17abf8d7d
d3d9/tests: Use explicit A calls.
2013-10-30 11:21:32 +01:00
Henri Verbeet
3528393d64
d3d9/tests: Avoid windowsx.h.
2013-10-30 11:21:32 +01:00
Stefan Dösinger
60f62f4d48
d3d9/tests: Give stencil_cull_test its own device.
...
After drawing a quad with cullmode != none, the r500's Windows driver's
ability to clip clear rectangles to the viewport is permanently broken.
This shows up as a test failure in depth_buffer_test().
2013-10-29 20:07:07 +01:00
Lasse Rasinen
eeefed3dd0
d3d9: Update locked_rect only if wined3d_surface_map succeeds.
2013-10-28 19:31:12 +01:00
Stefan Dösinger
9c19266a24
d3d9/tests: Remove the rtpatch test.
...
It segfaults on Win7 + Nvidia Kepler and apparently returns different
return values on Windows 8. Since this functionality isn't supported on
any HW I doubt games will care.
2013-10-24 19:01:56 +02:00
Henri Verbeet
f31d2485be
d3d9: Don't mask out internal wined3d usage flags in surface_init().
2013-10-02 11:05:39 +02:00
Michael Stefaniuc
0e681027a2
tests: Compile the tests by default with -D__WINESRC__.
2013-10-02 11:04:02 +02:00
Stefan Dösinger
fe20ee1bc4
d3d9/tests: Add a volume V16U16 test.
2013-09-23 20:32:34 +02:00
Sebastian Lackner
0fb3aaac10
d3d9/tests: Implemented tests for IDirect3DSwapChain9Ex_GetDisplayModeEx.
2013-09-20 17:03:44 +02:00