Stefan Dösinger
56a7486235
wined3d: Fix WINED3DFMT_R3G3B2.
2007-08-16 11:35:06 +02:00
Roderick Colenbrander
4cd5298a57
wined3d: Add more pixelformats to getColorBits.
2007-08-13 12:37:23 +02:00
Roderick Colenbrander
f6260c5b20
wined3d: Fix WINED3DFMT D16/L16 bugs in the pixelformat table.
2007-08-13 12:36:37 +02:00
Roderick Colenbrander
4647cbb625
wined3d: Better pixelformat selection code.
2007-08-09 14:11:19 +02:00
Roderick Colenbrander
58275065a1
wined3d: Prepare pbuffer code for WGL transition.
2007-08-08 15:32:01 +02:00
Stefan Dösinger
5c905b9e8c
wined3d: A more dynamic initialization of the gl pixel formats.
2007-07-30 12:49:59 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
a0131a3272
wined3d: Split up the format table.
2007-07-30 12:49:39 +02:00
Michael Stefaniuc
82a52308ac
wined3d: Remove unreachable code: break after return. Found by Smatch.
2007-07-18 12:57:58 +02:00
Stefan Dösinger
26ebe396c3
wined3d: Implement high order patches.
2007-07-06 19:32:47 +02:00
H. Verbeet
b16dbf46da
wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them.
2007-06-18 12:33:56 +02:00
Phil Costin
2256e06de3
wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4.
2007-06-13 11:22:42 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Chris Robinson
11a6646102
wined3d: Add missing table entry value.
2007-06-08 11:59:36 +02:00
Phil Costin
08ae3d6f67
wined3d: Extend the D3DFMT table to include gamma corrected formats.
2007-06-07 13:01:36 +02:00
Stefan Dösinger
e40af7d3fa
wined3d: Prevent wrong bumpenvmap warnings.
2007-05-11 11:28:20 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
d913744f1e
d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
2007-05-03 14:24:16 +02:00
H. Verbeet
b643ab3620
wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall.
2007-04-24 10:19:51 +02:00
H. Verbeet
a7638ac5a2
wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus().
2007-04-19 11:56:23 +02:00
H. Verbeet
b154081356
wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DFMT_A8.
2007-04-17 11:11:55 +02:00
H. Verbeet
c4cc10a595
wined3d: Add a function for dumping FBO status codes.
2007-04-17 11:11:31 +02:00
H. Verbeet
75108443ff
wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values.
2007-04-09 12:39:35 +02:00
Stefan Dösinger
fcb83e7111
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
Stefan Huehner
4d1d01f266
Mark several functions as static.
2007-03-13 13:35:12 +01:00
Fabian Bieler
8dae597f24
wined3d: Implemented signed texture formats via NV_TEXTURE_SHADER.
2007-03-13 11:51:56 +01:00
Stefan Dösinger
c54a0fc2cf
wined3d: Rework surface dirtification.
...
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.
This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
H. Verbeet
2a82ed89b1
wined3d: Add some hash table code.
2007-02-28 13:35:16 +01:00
Stefan Dösinger
de036ff68e
wined3d: Convert and load U8V8 surfaces as rgb.
...
GL_INDEX is definitly not the way to load U8V8 surfaces
2007-02-15 11:36:28 +01:00
H. Verbeet
8f0884066f
wined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14 13:50:22 +01:00
Francois Gouget
d4ca34dd9b
d3d: Fix the D3DFMT_XXX constant declarations.
2007-01-18 12:05:05 +01:00
Stefan Dösinger
60c9ea6751
wined3d: Remove dead NV_TEXTURE_SHADER code
2007-01-10 22:03:50 +01:00
Stefan Dösinger
f661a8287c
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19 16:53:44 +01:00
Andrew Talbot
f3a515ce19
wined3d: Cast-qual warnings fix.
2006-11-27 13:43:05 +01:00
H. Verbeet
44f4e254a6
wined3d: Fix depth buffer formats to use actual depth textures.
2006-11-17 15:54:01 +01:00
Ivan Gyurdiev
875a1eb02d
wined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-31 12:09:06 +01:00
Ivan Gyurdiev
206d248e48
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
2006-10-30 12:06:10 +01:00
Ivan Gyurdiev
2b6deb8637
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
2006-10-30 12:06:03 +01:00
Ivan Gyurdiev
4f611bc0e0
wined3d: Add D3DTA masks to the WINED3D namespace.
...
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev
9846602412
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace.
2006-10-13 11:15:31 +02:00
Ivan Gyurdiev
c912032aa5
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
2bac4a02da
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
2006-10-12 12:37:52 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
837027fcb7
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace.
2006-10-11 12:18:53 +02:00
Ivan Gyurdiev
19c5534c35
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:17:52 +02:00
Ivan Gyurdiev
fb0c932f21
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-11 12:17:21 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
H. Verbeet
5abdd7a19f
wined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27 09:49:07 +02:00