Commit Graph

78105 Commits

Author SHA1 Message Date
Marcus Meissner 42a294b0d4 kernel32: Mark more internal symbols as invisible. 2011-04-22 12:59:23 +02:00
Marcus Meissner 6148f785f9 user32: Mark internal functions with hidden visibility. 2011-04-22 12:59:20 +02:00
Jacek Caban 55b2722816 wininet: Use wrappers for HeapReAlloc calls. 2011-04-22 12:59:17 +02:00
Alexandre Julliard d2ff461615 winex11: Clip out the top-level windows when repainting the desktop. 2011-04-22 12:16:33 +02:00
Thomas Mullaly 2e61684c51 wininet: Prevent a race condition which results in handles being leaked. 2011-04-22 11:14:09 +02:00
André Hentschel d0ea543f11 ntdll: Make sure RtlCaptureContext doesn't compile as Thumb but ARM. 2011-04-22 11:14:00 +02:00
Francois Gouget dad6598599 gameux: Make some functions static. 2011-04-22 10:45:16 +02:00
Francois Gouget b383111574 d3dx9_36: Make some is_valid_xxx() functions static. 2011-04-22 10:45:05 +02:00
Henri Verbeet c852200b03 wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
Henri Verbeet cc39bde98d wined3d: Get rid of wined3d_volume_get_type(). 2011-04-22 10:44:23 +02:00
Henri Verbeet efc080e3a3 wined3d: Get rid of wined3d_buffer_get_type(). 2011-04-22 10:44:20 +02:00
Henri Verbeet 82e39ced7f wined3d: Make sure we release the correct DC in context_update_window(). 2011-04-22 10:44:16 +02:00
Henri Verbeet ac95c302ff ddraw: Replace the light list with a standard Wine list. 2011-04-22 10:43:57 +02:00
Akihiro Sagawa f50ad1223d po: Update Japanese translation. 2011-04-21 17:29:41 +02:00
Akihiro Sagawa 5368652d6b comdlg32: Update Japanese resource. 2011-04-21 17:29:36 +02:00
Dylan Smith 183d03871d d3dxof/tests: Make expected value in string and comparison match. 2011-04-21 16:53:43 +02:00
Dylan Smith 7cf7421e7a d3dxof: Initialize binary member variable of xobjects. 2011-04-21 16:53:43 +02:00
Dylan Smith 8cae5c2312 d3dxof: GetName can be used to just get the name length. 2011-04-21 16:53:43 +02:00
Dylan Smith 10fbf5f542 d3dxof: Avoid overflowing temp buffers for large tokens. 2011-04-21 16:53:43 +02:00
Dylan Smith 555fe78766 d3dxof: Add missing checks for remaining bytes during parsing. 2011-04-21 16:53:43 +02:00
Piotr Caban 18b8f951bf msvcrt: Added _resetstkoflw implementation. 2011-04-21 16:53:43 +02:00
Alexandre Julliard bd1fab7862 user32: Don't start menu tracking when the owner window is invalid. 2011-04-21 16:53:42 +02:00
Jacek Caban 354a74e004 wininet: Use wrappers for HeapAlloc calls. 2011-04-21 16:53:42 +02:00
Vincent Povirk a08aa5391e windowscodecs: Handle broken TIFF files without a RowsPerStrip tag. 2011-04-21 16:53:42 +02:00
Nicolas Le Cam 66b11a00b5 dxdiagn/tests: Initialize a variable and reduce its scope (valgrind). 2011-04-21 16:53:42 +02:00
Henri Verbeet 03b388609d ddraw: Destroy the ddraw surface after the wined3d texture is destroyed. 2011-04-21 16:53:42 +02:00
Henri Verbeet 6ff226f502 ddraw: Destroy the ddraw surface after the wined3d surface is destroyed. 2011-04-21 16:53:41 +02:00
Henri Verbeet cbf78c5d49 ddraw: Release the wined3d surface first in ddraw_surface_destroy(). 2011-04-21 16:53:41 +02:00
Henri Verbeet 25c0941e50 ddraw: Add a separate function for surface cleanup. 2011-04-21 16:53:41 +02:00
Henri Verbeet f6e4f4a122 wined3d: Get rid of the mipmap hint code.
Mipmap hint isn't a texture parameter, but a global hint. This never worked,
it just causes GL errors.
2011-04-21 16:53:41 +02:00
Rico Schüller f296fe68ff d3dx9: Implement ID3DXBaseEffect::GetParameterElement(). 2011-04-21 16:53:41 +02:00
Rico Schüller 1ae414bc64 d3dx9: Implement ID3DXBaseEffect::GetParameterDesc(). 2011-04-21 16:53:40 +02:00
Rico Schüller b483ab8200 d3dx9: Implement ID3DXBaseEffect::GetParameterByName(). 2011-04-21 16:53:27 +02:00
André Hentschel 5789311201 ntdll: Fix usage of ContextFlags on Sparc. 2011-04-21 12:45:31 +02:00
André Hentschel c7600f8d75 ntdll: Fix usage of ContextFlags on ARM. 2011-04-21 12:45:29 +02:00
André Hentschel e40d1aae36 ntdll: Be more generic when storing ARM context. 2011-04-21 12:45:27 +02:00
Alexandre Julliard 79c2e55b5a user32: Only call the driver when the cursor position has really changed. 2011-04-20 20:30:09 +02:00
Alexandre Julliard abe5440e32 server: Also return the previous cursor position in the set_cursor request. 2011-04-20 20:29:16 +02:00
Dmitry Timoshkov f339b6c0f1 winex11.drv: Make sure that all relevant keyboard traces are printed in the same debug channel. 2011-04-20 16:34:25 +02:00
Huw Davies a9675b3509 gdi32: Add a directional bias for the case when the Bresenham error term is zero. 2011-04-20 16:34:15 +02:00
Michael Stefaniuc a3e77bfe59 d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface. 2011-04-20 16:34:01 +02:00
Michael Stefaniuc aab2d427e3 d3d9: COM cleanup for the IDirect3DVolume9 iface. 2011-04-20 16:33:55 +02:00
Michael Stefaniuc 31bea55ef4 d3d9: COM cleanup for the IDirect3DTexture9 iface. 2011-04-20 16:33:42 +02:00
Andrew Nguyen 6329d0d47d msvcrt: Avoid the use of SetFilePointerEx in _lseeki64. 2011-04-20 16:33:31 +02:00
Rico Schüller 0a23fc7b29 d3dx9: Implement ID3DXBaseEffect::GetPassByName(). 2011-04-20 16:32:10 +02:00
Rico Schüller 2e2b3c775b d3dx9: Implement ID3DXBaseEffect::GetPass(). 2011-04-20 16:32:06 +02:00
Rico Schüller f284dc77f2 d3dx9: Implement ID3DXBaseEffect::GetPassDesc(). 2011-04-20 16:32:02 +02:00
Rico Schüller 8afc8dc0c7 d3dx9: Fix ID3DXEffect*::GetVectorArray() forward. 2011-04-20 16:31:58 +02:00
Matteo Bruni a3c12c5be4 wined3d: Fallback to our private window when context activation fails otherwise. 2011-04-20 16:31:48 +02:00
Matteo Bruni edebabc2ec wined3d: Add two functions for GL context activation/restore. 2011-04-20 16:31:45 +02:00