Henri Verbeet
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360c1114d6
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wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
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2011-12-02 11:51:33 +01:00 |
Henri Verbeet
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94c9b0b4fc
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wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-12-02 11:51:29 +01:00 |
Henri Verbeet
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a51b03f16e
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d3d9/tests: Add a test for texture creation from system memory.
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2011-12-02 11:51:19 +01:00 |
Henri Verbeet
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b171d5f95d
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d3d9: Implement texture creation from system memory.
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2011-12-02 11:51:15 +01:00 |
Henri Verbeet
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d9ab258df8
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d3d9: Add some FIXMEs for d3d9ex resource sharing.
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2011-12-02 11:51:09 +01:00 |
Henri Verbeet
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3430e11605
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wined3d: Add a flags parameter to wined3d_surface_create().
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2011-11-30 11:50:48 +01:00 |
Henri Verbeet
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82dd612d50
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ddraw: Resize the swapchain window on mode changes in exclusive mode.
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2011-11-30 11:50:42 +01:00 |
Henri Verbeet
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d1327bbefe
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wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
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2011-11-28 16:40:47 +01:00 |
Henri Verbeet
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1ac6f487d5
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d3d9/tests: Test the window and backbuffer dimensions after display mode changes.
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2011-11-28 16:40:47 +01:00 |
Marcus Meissner
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d255efbde1
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d3d9: Check that surface is allocated (Coverity).
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2011-11-25 17:12:25 +01:00 |
Henri Verbeet
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6a529e5847
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wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
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2011-11-25 16:21:57 +01:00 |
Henri Verbeet
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1c74172a28
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wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
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2011-11-25 16:21:57 +01:00 |
Henri Verbeet
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376ffdf3d5
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wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
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2011-11-24 17:10:09 +01:00 |
Henri Verbeet
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2fb21e0a2e
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wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
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2011-11-24 17:10:06 +01:00 |
Henri Verbeet
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2ecbe2aa0f
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wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
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2011-11-23 09:13:58 +01:00 |
Henri Verbeet
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2e1c0d83c1
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wined3d: Get rid of the WINED3DGAMMARAMP typedef.
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2011-11-22 10:52:45 +01:00 |
Henri Verbeet
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be8917cd91
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wined3d: Get rid of the WINED3DVIEWPORT typedef.
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2011-11-22 10:52:40 +01:00 |
Henri Verbeet
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02bb70fc3b
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wined3d: Get rid of the WINED3DMATERIAL typedef.
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2011-11-21 11:01:02 +01:00 |
Henri Verbeet
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f597359727
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wined3d: Get rid of the WINED3DLIGHT typedef.
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2011-11-21 11:00:57 +01:00 |
Henri Verbeet
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37a0f7ad65
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wined3d: Get rid of the WINED3DMATRIX typedef.
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2011-11-18 14:26:16 +01:00 |
Henri Verbeet
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18a7653c78
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wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
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2011-11-17 11:37:26 +01:00 |
Henri Verbeet
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e0a0d611af
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wined3d: Pass a wined3d_color struct to wined3d_device_clear().
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2011-11-16 09:41:53 +01:00 |
Henri Verbeet
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7459180a51
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wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-16 09:41:50 +01:00 |
Matteo Bruni
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276216360e
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d3d9: Remove D3DFMT_R8G8B8 special handling.
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2011-11-15 19:37:37 +01:00 |
Stefan Dösinger
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7eefed1410
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wined3d: YUY2 and UYVY are block based.
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2011-11-07 14:32:16 +01:00 |
Stefan Dösinger
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7fd752047d
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d3d9/tests: Test partial block locks.
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2011-11-07 14:27:24 +01:00 |
Stefan Dösinger
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f1d98aed70
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d3d9/tests: Move the double unlock test into a separate test, test other pools.
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2011-11-03 13:52:15 +01:00 |
Matteo Bruni
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095a9a6893
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wined3d: Refuse to create a shader unsupported by the backend.
|
2011-10-26 12:41:35 +02:00 |
Matteo Bruni
|
7254f5e661
|
wined3d: Return only the shader major version.
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2011-10-26 12:41:34 +02:00 |
Matteo Bruni
|
6e6a917617
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d3d9: Limit VS/PS reported version.
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2011-10-26 12:41:34 +02:00 |
Henri Verbeet
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6e8273177a
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wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
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2011-10-24 11:16:33 +02:00 |
Henri Verbeet
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002447357c
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d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().
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2011-10-21 12:09:40 +02:00 |
Henri Verbeet
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12a99309d9
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d3d9/tests: Add a small test for multisampled GetRenderTargetData().
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2011-10-20 11:03:15 +02:00 |
Henri Verbeet
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d607586d62
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wined3d: Make the present_parameters parameter to wined3d_device_reset() const.
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2011-10-19 12:24:36 +02:00 |
Austin English
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c3f6f96df4
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d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows.
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2011-10-18 16:24:45 +02:00 |
Stefan Dösinger
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4365d2905c
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d3d9: Remove the palette implementation methods.
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2011-10-11 13:37:49 +02:00 |
Henri Verbeet
|
1226ffe062
|
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget().
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2011-10-10 13:39:42 +02:00 |
Henri Verbeet
|
739a9d9805
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wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target().
This is similar to how wined3d_device_get_depth_stencil() works.
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2011-10-10 13:39:39 +02:00 |
André Hentschel
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3c9aa22289
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d3d9/tests: Don't test function directly when reporting GetLastError().
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2011-09-26 18:15:12 +02:00 |
Stefan Dösinger
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e1d92059ea
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d3d9: Implement FPUSETUP for msvc.
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2011-09-26 17:59:41 +02:00 |
Matteo Bruni
|
f87483c307
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d3d9/tests: Test creating shaders with wrong type or version.
|
2011-09-26 17:57:55 +02:00 |
Matteo Bruni
|
2a146448f4
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wined3d: When creating a new shader, check shader type and version.
|
2011-09-26 17:57:48 +02:00 |
Stefan Dösinger
|
7759729fc7
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d3d9/Tests: State getters don't work with PUREDEVICEs.
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2011-09-16 17:23:10 +02:00 |
Stefan Dösinger
|
6bf2eb76bb
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d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f3644a513f
|
d3d9/tests: Fix the depth stencil size tests on AMD.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f708da1c1c
|
d3d9/tests: Range fog is not used with table fog.
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2011-09-15 15:41:41 +02:00 |
Stefan Dösinger
|
c2cefe5584
|
d3d9: Add a LIT 0.0^0.0 test.
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2011-09-12 10:09:40 +02:00 |
Matteo Bruni
|
e46378c764
|
d3d9/tests: Add unbound cube/volume texture tests.
|
2011-08-29 12:08:19 +02:00 |
Frédéric Delanoy
|
760faf01a9
|
tests: Assorted spelling fixes.
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2011-08-04 18:27:37 +02:00 |
Henri Verbeet
|
7e3ecd683c
|
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
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2011-08-04 09:04:39 +02:00 |