Alexandre Julliard
bb2d643f49
dbghelp: Try to avoid crashing on unrecognized attributes.
2009-05-29 12:30:28 +02:00
Stefan Dösinger
7168b62323
wined3d: Use NRM from GL_NV_fragment_program2 if available.
2009-05-29 11:27:51 +02:00
Stefan Dösinger
d8e219be75
wined3d: Avoid the TMP_COLOR mov in some cases.
...
Many 2.0 and 3.0 shaders end with a "mov oC0, rx". If sRGB writing is enabled,
the ARB backend writes to a TMP_COLOR temporary, and at the end of the shader
writes the sRGB corrected color to result.color. If oC0 is not partially
rewritten after the mov, we can ignore the mov, not declare TMP_COLOR at all,
and just use the rx register as input for the sRGB correction code. This saves
a temporary and an instruction.
2009-05-29 11:27:44 +02:00
Stefan Dösinger
da7176be2a
wined3d: Use DP2A or X2D for dp2add if available.
2009-05-29 11:27:29 +02:00
Stefan Dösinger
e2be741bc0
wined3d: Remove a MESA hack.
2009-05-29 11:27:23 +02:00
Stefan Dösinger
5f723bc44a
wined3d: Allocate the proper size for the lconst map.
2009-05-29 11:27:14 +02:00
Gerald Pfeifer
bb902d6810
user32/tests: Remove unused SAME macro.
2009-05-29 11:27:05 +02:00
Henri Verbeet
7433eb76b5
wined3d: Use the proper OUT swizzle in handle_ps3_input().
2009-05-29 11:26:54 +02:00
Henri Verbeet
59268f7924
d3d9: Having a NULL rendertarget isn't a failure.
2009-05-29 11:26:50 +02:00
Henri Verbeet
5654544725
wined3d: Add device resources from resource_init().
...
This is consistent with removing them from resource_cleanup().
2009-05-29 11:26:44 +02:00
Henri Verbeet
5e0f541621
wined3d: Remove ResourceReleased() from the public device interface.
2009-05-29 11:26:38 +02:00
Henri Verbeet
d37472f27b
wined3d: Add missing ActivateContext calls to shader_destroy() implementations.
2009-05-29 11:26:32 +02:00
Aric Stewart
4ada967d16
msctf: Define compartment guids.
2009-05-29 11:26:26 +02:00
Jacek Caban
6ecb686dbd
wininet.h: Added more error codes.
2009-05-29 11:26:21 +02:00
Gerald Pfeifer
96929d151e
gphoto2.ds: Only provide GPHOTO2_StrDup() when we have HAVE_GPHOTO2.
2009-05-29 11:26:17 +02:00
Paul Vriens
31bb9219d6
oleaut32/tests: Spelling fixes.
2009-05-29 11:26:08 +02:00
Alexandre Julliard
5c227a9d8a
wininet: Add a critical section to protect the read-ahead buffer.
2009-05-28 23:01:28 +02:00
Alexandre Julliard
47d927f704
rpcrt4/tests: Disable some tests that crash on Windows.
2009-05-28 22:27:51 +02:00
Alexandre Julliard
05f57146c8
rpcrt4/tests: Remove tests for v1 memory list, the layout is wrong and we don't care about it anyway.
2009-05-28 20:30:05 +02:00
Alexandre Julliard
03b6dcb4a1
rpcrt4/tests: Mark some stub message tests broken for older Windows versions.
...
Group the common tests in a function shared between client and server.
2009-05-28 20:29:51 +02:00
Hans Leidekker
22a277cc2e
msi: Fix some memory leaks.
2009-05-28 15:29:09 +02:00
Hans Leidekker
a4b76ceee7
msi: Consistently use the parser allocator when parsing a query.
2009-05-28 15:29:02 +02:00
Hans Leidekker
5922de46de
msi: Don't duplicate the table name in CREATE_CreateView.
...
The table name is tracked in the list attached to the parent query object,
which is destroyed after the view object.
This plugs a leak since the duplicated table name was never freed.
2009-05-28 15:28:53 +02:00
Hans Leidekker
2018de00e1
msi: Constify some parameters.
2009-05-28 15:28:45 +02:00
Hans Leidekker
50d75d480e
include: Sync definition of CERT_CHAIN_PARA and SCHANNEL_CRED with the latest SDK.
2009-05-28 15:28:39 +02:00
Hans Leidekker
7797bc0714
kernel32: Improve the GetSystemPowerStatus stub.
2009-05-28 15:28:24 +02:00
Alexandre Julliard
75ba56f066
msvfw32: Fix a pointer conversion warning on 64-bit.
2009-05-28 15:25:09 +02:00
Alexandre Julliard
1fc2cebf5e
msacm32: Fix a pointer conversion warning on 64-bit.
2009-05-28 15:25:04 +02:00
Alexandre Julliard
9008daed92
sane.ds: Fix a pointer conversion warning on 64-bit.
2009-05-28 15:24:58 +02:00
Alexandre Julliard
49159aebf1
gphoto2.ds: Fix a pointer conversion warning on 64-bit.
2009-05-28 15:24:54 +02:00
Alexandre Julliard
83cb24f9b4
user32/tests: Fix some pointer conversion warnings on 64-bit.
2009-05-28 15:24:31 +02:00
Alexandre Julliard
fb640601ea
ole32: Fix some pointer conversion warnings on 64-bit.
2009-05-28 15:24:25 +02:00
Alexandre Julliard
448d48c3f4
comctl32/tests: Replace a listview macro by an explicit SendMessage.
2009-05-28 15:24:04 +02:00
Alexandre Julliard
23fd37528c
winedump: Fix a printf format warning on 64-bit.
2009-05-28 15:23:24 +02:00
Alexandre Julliard
926681fead
opengl32: Generate the correct trace arguments for UINT64 types.
2009-05-28 15:23:10 +02:00
Louis Lenders
06936f04c0
wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
2009-05-28 15:02:08 +02:00
André Hentschel
cc688148ac
winex11: Fix Ctrl+Tab translation.
2009-05-28 15:02:01 +02:00
Peter Hedlund
7d47feaebe
kernel32: Mask out obsolete flags in GlobalAlloc.
2009-05-28 14:11:32 +02:00
Stefan Dösinger
e70c80add9
wined3d: Emulate if(bool) in ARB shaders.
2009-05-28 12:46:01 +02:00
Stefan Dösinger
e492dd858e
wined3d: Add a function around the handler table.
...
This reduces the number of methods in the shader backend(the instr
modifiers can be handled in that wrapper) and it will help flow
control emulation in the ARB backend.
2009-05-28 12:45:45 +02:00
Stefan Dösinger
aad92c0780
wined3d: Manage vs_compile_args in the backends.
2009-05-28 12:45:32 +02:00
Stefan Dösinger
814dd42f25
wined3d: Manage ps_compiled_shader in the backends.
2009-05-28 12:45:21 +02:00
Stefan Dösinger
8763f6eac5
wined3d: Make find_gl_vshader backend specific.
2009-05-28 12:45:10 +02:00
Stefan Dösinger
732a9a15d5
wined3d: Remove the forward declaration added in the last patch.
2009-05-28 12:44:59 +02:00
Stefan Dösinger
d0d681c81e
wined3d: Make find_gl_pshader backend private.
2009-05-28 12:44:43 +02:00
Stefan Dösinger
5865d9c01b
wined3d: Store the compile args in the compile context, not the shader.
2009-05-28 12:44:22 +02:00
Austin English
5f2a3d8467
user32: Downgrade a FIXME to a WARN.
2009-05-28 12:43:29 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
71382b5cbb
d3d10core: Don't complain as much about setting a NULL geometry shader.
...
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam
a bit.
2009-05-28 12:42:18 +02:00
Henri Verbeet
057513cf66
d3d10core: Implement ID3D10Device::VSSetShader().
2009-05-28 12:42:18 +02:00