Stefan Dösinger
34d1beed74
d3d8: Hold the lock in IDirect3DSurface8 methods.
2007-06-12 11:14:16 +02:00
H. Verbeet
7b48db196f
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
Markus Amsler
0531858146
d3d8: Handle surface container in d3d8.
2006-12-18 12:07:46 +01:00
Markus Amsler
5dbd834ca0
d3d8: Release non implicit surfaces only if refcount is 0, with test.
2006-12-14 12:57:27 +01:00
Markus Amsler
4745618487
d3d8: Fix implicit surface refcounting.
2006-12-06 12:41:27 +01:00
Markus Amsler
0d725490d6
d3d8: Handle surface refcount forwarding in d3d8.
2006-12-06 12:40:12 +01:00
H. Verbeet
c6e0ca28d5
d3d8: Win64 printf format warning fixes.
2006-10-10 19:58:56 +02:00
Vitaliy Margolen
145442a79d
d3d8: Fix remaining refcount tests and tighten all tests.
2006-07-07 16:57:41 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
H. Verbeet
d06aa8d857
d3d8: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Peter Beutner
5c4a1fc8de
d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
...
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
2006-05-20 17:47:45 +02:00
Stefan Dösinger
bbe490abcc
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-06 22:23:31 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
H. Verbeet
f7356a34c3
wined3d: Fix the relation between surfaces and their container.
2006-03-06 20:08:22 +01:00
Roderick Colenbrander
3da999a1f7
d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work).
2006-02-20 11:11:35 +01:00
Roderick Colenbrander
4e4fc93645
d3d8: Move d3d8 surface over to wined3d (based on the work of Oliver Stieber).
2006-02-14 17:13:19 +01:00
H. Verbeet
9a86a0b046
Fix DXT2 & DXT4 support for d3d8.
2005-09-29 10:31:22 +00:00
Alexandre Julliard
49b7fdcfc0
Removed the broken mmap64 configure check, and moved the
...
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Mike McCormack
ebf4e53030
Fix sign warnings.
2005-07-28 10:16:54 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Jakob Eriksson
9ed61de9a2
Get rid of HeapAlloc casts.
2005-03-24 21:01:35 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
...
created during device creation.
2005-01-09 17:37:02 +00:00
Francois Gouget
486d020c1b
Don't define COBJMACROS in objbase.h.
...
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
...
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Marcus Meissner
e3a37c8a26
Revert broken strict aliasing fix.
2004-05-21 20:52:57 +00:00
Raphael Junqueira
40dd9692d9
- first draft of D3DCLIPSTATUS8 handling (not really used for now)
...
- add a new DEBUG_SINGLE_MODE #define (for debug caps needs)
- better traces for surface dumping
- much better Texture support on Utilities functions and on
CheckDeviceType
- D3DRS_ZVISIBLE as unsupported (as seen in msdn)
2004-05-19 04:33:42 +00:00
Alexandre Julliard
ac7b9451f7
Authors: Christian Costa <titan.costa@wanadoo.fr>, Jason Edmeades <us@the-edmeades.demon.co.uk>
...
Fixes for rendering targets.
2004-05-02 04:22:31 +00:00
Raphael Junqueira
d52c5080cf
- Fix compilation again using olders GL headers
...
(glCompressedTexImage2DARB problem).
- Fix typo on constant.
- Detection of NVidia texture_shader and register_combiners
extensions.
- Begin to implement BUMPMAPPING using NVidia Texture shader extension
(not really working for now).
2004-04-29 00:20:18 +00:00
Christian Costa
15ccb11ea5
Implemented fast rendering to a texture using glCopyTexImage2D
...
Fixed SetViewport.
Fixed SetRenderTarget (based on Jason Edmeades' work).
Improved trace.
2004-04-26 23:34:17 +00:00
Marcus Meissner
3795a08149
Fixed some strict aliasing issues in dlls/d3d8.
...
Incorporated bugfix from Christian Costa in vshader_expp.
2004-04-26 20:15:02 +00:00
Raphael Junqueira
b4a37991ef
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEFOGENABLE
...
- implement SetRenderState D3DRS_RANGEFOGENABLE
- fix SetRenderState D3DRS_FOGVERTEXMODE Caps/Detection traces
- fix IDirect3D8::GetAdapterIdentifier to use FillGLCaps and provide
more exact infos (driver versions, vendor, ...)
- split Fake GL Context creation from GetDeviceCaps for external use
- add a new channel (d3d_caps) for all IDirect3D8 Caps/detection traces
- rename fps channel to d3d_fps
- high use of runtime detected OpenGL Caps instead of defines
- update supported Caps using runtime detection
2004-04-26 20:12:28 +00:00
Francois Gouget
640cc3f3e1
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
Jason Edmeades
dfccba7153
Pass through floats correctly to the render states at
...
initialization. Fixes point problems.
2003-11-04 04:17:52 +00:00
Jason Edmeades
2b832f11a5
Make support for CopyRects to a small area of the back buffer, and
...
correct the general method of updating the back buffer.
2003-10-31 04:15:07 +00:00
Jason Edmeades
14231aa83b
Correct writing to back buffer in non-ortho mode, and ensure the line
...
stipple is passed correctly to enable proper wireframe support.
2003-10-30 22:46:29 +00:00
Jason Edmeades
e0faa866e0
DXTn stride is to the next block, which is the equivalent to 4 rows
...
worth of bytes.
2003-10-07 03:31:46 +00:00
Jason Edmeades
ba69d05022
Make unlock of the backbuffer correctly restore the contents.
2003-09-30 00:20:08 +00:00
Jason Edmeades
7ac9d258c3
GL doesn't like incorrect lengths passed into DXTN processing.
2003-09-19 00:20:19 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Raphael Junqueira
d5ca917a36
- some cosmetic fixes
...
- fix a bug on IDirect3DVolume8Impl_AddDirtyBox
2003-07-08 21:01:48 +00:00
Jason Edmeades
021604c600
Implement UpdateTexture for 2D textures only.
...
Handle alphaop disabled but color op not-disable in a more appropriate
way (Docs say this is an illegal state and then proceed to use it).
Trace out textures as they are created.
Update the comments around the debug code and complete the debugging
set so textures which are used in the game can also be viewed.
2003-07-03 18:10:22 +00:00
Raphael Junqueira
44edc0c0ec
- dsound and d3d works better when x11drv locks/unlocks are correct
...
- more traces
2003-06-18 03:17:42 +00:00
Raphael Junqueira
bf2121a312
Fix AddDirtyRect uncorrect behavior (crash in some cases). Based on a
...
patch from Roderick Colenbrander.
2003-06-16 20:20:25 +00:00
Jason Edmeades
21a092816a
Fix the texture operations to resolve glitches shown in UT2003 when
...
get quad damage.
checkGLcall must not supply a \n as that is supplied by its
expansion.
Performance fixes to save applying the same states 6 times and to
reduce function calls when accessing front/back buffers.
Make traces more readable by more constants -> english descriptions.
2003-06-13 19:14:34 +00:00