DXTn stride is to the next block, which is the equivalent to 4 rows
worth of bytes.
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@ -1487,7 +1487,7 @@ void drawPrimitive(LPDIRECT3DDEVICE8 iface,
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TRACE("Saving texture %s (Format:%s)\n", buffer, debug_d3dformat(((IDirect3DBaseTexture8Impl *)This->StateBlock->textures[textureNo])->format));
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IDirect3DTexture8Impl_GetSurfaceLevel((LPDIRECT3DTEXTURE8) This->StateBlock->textures[textureNo], 0, &pSur);
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IDirect3DSurface8Impl_SaveSnapshot(pSur, buffer);
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IDirect3DSurface8Impl_ReleaseRef(pSur);
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IDirect3DSurface8Impl_Release(pSur);
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}
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}
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}
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@ -152,10 +152,16 @@ HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKE
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TRACE("(%p) : rect@%p flags(%08lx), output lockedRect@%p, memory@%p\n", This, pRect, Flags, pLockedRect, This->allocatedMemory);
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}
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pLockedRect->Pitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */
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if (This->myDesc.Format == D3DFMT_DXT1) /* DXT1 is half byte per pixel */
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pLockedRect->Pitch = pLockedRect->Pitch/2;
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/* DXTn formats dont have exact pitches as they are to the newt row of blocks,
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where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt3/5)
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ie pitch = (width/4) * bytes per block */
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if (This->myDesc.Format == D3DFMT_DXT1) /* DXT1 is 8 bytes per block */
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pLockedRect->Pitch = (This->myDesc.Width/4) * 8;
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else if (This->myDesc.Format == D3DFMT_DXT3 || This->myDesc.Format == D3DFMT_DXT5) /* DXT3/5 is 16 bytes per block */
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pLockedRect->Pitch = (This->myDesc.Width/4) * 16;
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else
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pLockedRect->Pitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */
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if (NULL == pRect) {
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pLockedRect->pBits = This->allocatedMemory;
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This->lockedRect.left = 0;
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