Nozomi Kodama
|
965e27149a
|
d3dx9_36: Fix the case out = in for D3DXSHRotate.
|
2012-11-13 19:27:04 +01:00 |
Józef Kucia
|
3e264ced0f
|
d3dx9: Handle NULL arguments in D3DXVec3Unproject.
|
2012-11-08 17:21:18 +01:00 |
Józef Kucia
|
a5d5650730
|
d3dx9: Handle NULL arguments in D3DXVec3Project.
|
2012-11-08 17:21:15 +01:00 |
Nozomi Kodama
|
c59efbed77
|
d3dx9_36: Add tests for D3DXSHRotateZ.
|
2012-11-01 19:14:53 +01:00 |
Józef Kucia
|
7bfd634286
|
d3dx9: Handle NULL viewport in D3DXVec3Unproject.
|
2012-10-29 10:47:04 +01:00 |
Nozomi Kodama
|
80b73ffcef
|
d3dx9_36: Remove useless casts.
|
2012-10-11 21:20:27 +02:00 |
Nozomi Kodama
|
46fca31c4f
|
d3dx9_36/tests: Remove useless casts.
|
2012-10-03 13:10:46 +02:00 |
Nozomi Kodama
|
3d5c61cdcd
|
d3dx9_36/tests: Relax an equality between floats.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
9c823d04b6
|
d3dx9_36/tests: Avoid a potential out of bound access.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
584c24050e
|
d3dx9_36/tests: Speed up some tests.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
b8cfe42326
|
d3dx9_36: Implement D3DXSHMultiply4.
|
2012-10-03 13:10:45 +02:00 |
Rico Schüller
|
ec9db0a11f
|
d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
|
2012-10-01 18:49:11 +02:00 |
Francois Gouget
|
91c7dca35f
|
d3dx9_36/tests: Remove spaces before '\n's in ok() calls.
|
2012-09-26 14:40:49 +02:00 |
Nozomi Kodama
|
1f85d64b19
|
d3dx9: Implement D3DXSHRotate.
|
2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
|
c69a496461
|
d3dx9: Implement D3DXSHEvalDirectionalLight.
|
2012-09-25 11:38:53 +02:00 |
Detlef Riekenberg
|
feea459238
|
d3dx9_36/tests: Fix failures on vista x64.
|
2012-08-14 11:57:57 +02:00 |
Nozomi Kodama
|
f5714cccbd
|
d3dx9_36: Implementation of D3DXSHRotateZ.
|
2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
|
c957f8a921
|
d3dx9_36: Implementation of D3DXSHEvalDirection.
|
2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
|
f757f3fb7d
|
d3dx9: Implementation of D3DXSHMultiply2.
|
2012-07-16 14:33:43 +02:00 |
Francois Gouget
|
691b9b6443
|
d3dx9_36/tests: Add a trailing '\n' to ok() calls.
|
2012-07-03 12:03:42 +02:00 |
Nozomi Kodama
|
e3888ec87c
|
d3dx9_36: Implementation of D3DXSHScale.
|
2012-06-29 20:41:47 +02:00 |
Nozomi Kodama
|
b56227cbf1
|
d3dx9_36: Implementation of D3DXSHDot.
|
2012-06-28 11:35:25 +02:00 |
Francois Gouget
|
b2e3e2e943
|
d3dx9_36/tests: Simplify test_D3DXSHMultiply3().
|
2012-06-25 10:33:30 +02:00 |
Nozomi Kodama
|
60a0fb30df
|
d3dx9_36: Implementation of D3DXSHMultiply3.
|
2012-06-18 10:56:48 +02:00 |
Nozomi Kodama
|
ed7c28353d
|
d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
|
2012-06-14 19:16:40 +02:00 |
Nozomi Kodama
|
4099eb8bbb
|
d3dx9_36: D3DXQuaternionLn computes as if the norm of the input is 1.
|
2012-06-13 14:50:25 +02:00 |
Christian Costa
|
a7692beb61
|
d3dx9_36: Make D3DXVec3Unproject support omission of world matrix + test.
|
2012-03-14 12:59:08 +01:00 |
Rico Schüller
|
b83d322dba
|
d3dx9: Implement D3DXSHAdd().
|
2011-12-12 10:19:30 +01:00 |
Stefan Dösinger
|
b97b577e9f
|
d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits.
|
2011-09-21 11:35:43 +02:00 |
Michael Stefaniuc
|
977308365d
|
d3dx9_36: Remove casts to the type of the casted expression.
|
2011-09-20 16:21:43 +02:00 |
Misha Koshelev
|
14e93e79d6
|
d3dx9_36: Use cross-platform versions of infinity and NaN.
|
2011-07-12 12:31:46 +02:00 |
Dylan Smith
|
d621accbea
|
d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array.
|
2011-07-04 13:39:24 +02:00 |
Dylan Smith
|
cac35191b9
|
d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
|
2011-07-04 13:39:15 +02:00 |
Misha Koshelev
|
a6b40624db
|
d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
|
2011-07-01 14:39:22 +02:00 |
Matteo Bruni
|
ffe65c2721
|
d3dx9/tests: Remove spurious assignment (LLVM/Clang).
|
2011-02-21 12:44:36 +01:00 |
Matteo Bruni
|
8c0a8ac514
|
d3dx9/tests: Remove a D3DXPlaneNormalize test.
|
2010-11-23 14:16:22 +01:00 |
Gerald Pfeifer
|
c45c226de4
|
d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest.
|
2010-05-10 10:17:14 +02:00 |
Gerald Pfeifer
|
d30629ff74
|
d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test.
|
2010-04-26 07:02:11 -05:00 |
David Adam
|
202f826d02
|
d3dx9/tests: 1 must be a float.
|
2009-12-22 14:12:43 +01:00 |
David Adam
|
3ff4d07c40
|
d3dx9/tests: Check a relative error instead of an absolute error.
|
2009-12-15 11:45:09 +01:00 |
David Adam
|
9ec5d4388d
|
d3dx9: Add forgotten copyrights.
|
2009-07-21 10:46:32 +02:00 |
David Adam
|
94c7ab72f5
|
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows.
|
2009-07-20 12:18:26 +02:00 |
David Adam
|
02758ea8f8
|
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows.
|
2009-07-20 12:18:21 +02:00 |
David Adam
|
0729e91e21
|
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows.
|
2009-07-20 12:18:15 +02:00 |
David Adam
|
3b6cbaeb03
|
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows.
|
2009-07-20 12:18:09 +02:00 |
David Adam
|
c88860a221
|
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests pass in Windows.
|
2009-07-20 12:18:02 +02:00 |
David Adam
|
8823decbd4
|
d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows.
|
2009-07-20 12:17:53 +02:00 |
David Adam
|
878bcb519c
|
d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
|
2009-07-20 12:17:47 +02:00 |
David Adam
|
e37aff31b4
|
d3dx9: Fix D3DXVec2TransformCoord to make tests pass in Windows.
|
2009-07-20 12:17:39 +02:00 |
David Adam
|
0788ac38ab
|
d3dx9: Fix D3DXQuaternionNormalize to make tests pass in Windows.
|
2009-07-17 12:37:43 +02:00 |