Henri Verbeet
36dbac6cb8
wined3d: Set the volume container in volume_init().
2013-12-06 13:14:52 +01:00
Henri Verbeet
5db26f7b45
wined3d: Pass a wined3d_resource_desc structure to volume_init().
2013-12-06 13:14:52 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
f91eab6d3e
wined3d: Merge surface_bind_and_dirtify() and volume_bind_and_dirtify() into wined3d_texture_bind_and_dirtify().
2013-11-21 13:36:35 +01:00
Henri Verbeet
6b90248aec
wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind().
2013-11-21 13:36:29 +01:00
Stefan Dösinger
556e3e0c76
wined3d: Use GL_APPLE_client_storage for volumes if available.
2013-09-23 20:32:36 +02:00
Stefan Dösinger
5e89689bcd
wined3d: Make format conversion functions work on volumes.
2013-09-23 20:32:32 +02:00
Stefan Dösinger
bb172d2a38
wined3d: Add support for converted volumes.
2013-09-23 20:32:31 +02:00
Stefan Dösinger
d15042837a
wined3d: Pass a correct access flag to glMapBufferARB.
2013-09-19 19:49:49 +02:00
Stefan Dösinger
e9b4f154dd
wined3d: Don't use volume->resource.allocatedMemory.
...
Depending on the location flags, the buffer or heap_memory should be
used.
2013-09-19 19:49:43 +02:00
Stefan Dösinger
2680f33015
wined3d: Check box dimensions in volume_map.
2013-09-18 15:47:00 +02:00
Stefan Dösinger
ac37f7a2ac
wined3d: Implement locking of block-based volume textures.
2013-09-18 15:46:56 +02:00
Stefan Dösinger
83b404879c
wined3d: Mapping a mapped volume is an error.
2013-09-18 15:46:49 +02:00
Stefan Dösinger
112617f00b
wined3d: Move tex_unit_map and friends into the context.
2013-09-16 13:05:58 +02:00
Henri Verbeet
d1e44ff775
wined3d: Pass a resource to wined3d_resource_free_sysmem().
2013-09-16 12:51:13 +02:00
Henri Verbeet
261246ef21
wined3d: Pass a resource to wined3d_resource_allocate_sysmem().
2013-09-16 12:51:13 +02:00
Henri Verbeet
c44012f0c1
wined3d: Get rid of the "dirty" flag to wined3d_texture_set_dirty().
2013-09-09 22:09:57 +02:00
Henri Verbeet
b5e0c5d052
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
Stefan Dösinger
e69670f76b
wined3d: Disallow MANAGED or SCRATCH pool dynamic volumes.
2013-08-26 19:02:33 +02:00
Stefan Dösinger
6bc3cbf1c5
wined3d: Implement sRGB for volumes.
2013-08-26 19:02:16 +02:00
Stefan Dösinger
bd866c0294
wined3d: Implement NOOVERWRITE and DISCARD volume maps.
2013-08-26 19:01:53 +02:00
Stefan Dösinger
8c708486c3
wined3d: Use PBOs for dynamic volumes.
2013-08-26 19:01:39 +02:00
Stefan Dösinger
421b7a17ad
wined3d: Enforce volume mapping restrictions.
2013-08-26 19:01:23 +02:00
Stefan Dösinger
aa3a43f769
wined3d: Don't lock the dst volume in device_update_volume.
2013-08-23 19:26:43 +02:00
Stefan Dösinger
5ff1237563
wined3d: Free volume sysmem after upload.
2013-08-23 19:26:38 +02:00
Stefan Dösinger
a89f2e6301
wined3d: Move volume sysmem allocation into a separate function.
2013-08-23 19:26:34 +02:00
Stefan Dösinger
52fb1cc245
wined3d: Implement basic volume location management.
2013-08-22 20:16:01 +02:00
Stefan Dösinger
07079d1109
wined3d: Remove locked and dirty boxes from volumes.
2013-08-22 20:15:39 +02:00
Stefan Dösinger
518ac4c275
wined3d: Move volume data uploading into a separate function.
2013-08-22 20:15:33 +02:00
Stefan Dösinger
e08e2b2ade
wined3d: Separate volume allocation and loading.
2013-08-22 20:15:27 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Stefan Dösinger
7e7ee52486
wined3d: Move volume booleans into a flags field.
2013-08-21 19:53:38 +02:00
Stefan Dösinger
6e4e1ad392
wined3d: Properly allocate heap memory for volumes.
2013-08-21 19:53:28 +02:00
Stefan Dösinger
9d75a517c2
wined3d: Improve volume size calculation.
2013-08-21 19:53:15 +02:00
Stefan Dösinger
a4f009d847
wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
...
This is cleaner than the other way around and avoids side effects in
code that wasn't written with client storage in mind. Contrary to the
original intention, it also means fewer client storage toggle calls.
2013-08-19 18:07:45 +02:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Henri Verbeet
78984cf46c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
Henri Verbeet
a6ffab3bf5
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18 17:48:56 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
5c5216e609
wined3d: Get rid of the WINED3DBOX typedef.
2011-12-07 17:49:56 +01:00
Henri Verbeet
2fa5a22100
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06 15:50:58 +01:00
Matteo Bruni
d485e04576
wined3d: Fetch currently active texture unit from the wined3d_context.
2011-08-25 11:31:55 +02:00
Matteo Bruni
e53ae83d74
wined3d: Pass around the context instead of gl_info.
2011-08-25 11:31:55 +02:00
Henri Verbeet
b2d32a4966
wined3d: Make the volume parameter to volume_load() const.
2011-07-13 11:51:52 +02:00
Henri Verbeet
1791a5afd5
wined3d: Make the volume parameter to volume_bind_and_dirtify() const.
2011-07-13 11:51:49 +02:00
Henri Verbeet
330ffc83f2
d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
2011-06-23 09:47:34 +02:00