wined3d: Properly allocate heap memory for volumes.

This commit is contained in:
Stefan Dösinger 2013-08-21 15:15:49 +02:00 committed by Alexandre Julliard
parent 4dd4a6913b
commit 6e4e1ad392
1 changed files with 10 additions and 1 deletions

View File

@ -184,7 +184,16 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
volume, map_desc, box, flags);
if (!volume->resource.allocatedMemory)
volume->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, volume->resource.size);
{
volume->resource.heap_memory = wined3d_resource_allocate_sysmem(volume->resource.size);
if (!volume->resource.heap_memory)
{
WARN("Out of memory.\n");
map_desc->data = NULL;
return E_OUTOFMEMORY;
}
volume->resource.allocatedMemory = volume->resource.heap_memory;
}
TRACE("allocatedMemory %p.\n", volume->resource.allocatedMemory);